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D&D ONE playtest

Aasimar

ability score increase: + 1 Charisma
age: Up to 200 years of age.
alignment: Any
Size: Medium
speed: 30 ft.
Languages: Common
race features:
Angelic Flight. As a Bonus Action, you sprout spectral wings for a moment and fly up to a number of feet equal to your Speed. If you are in the air at the end of this movement, you fall if nothing is holding you aloft. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance. You have Resistance to Radiant Damage.
Celestial Legacy. You are the recipient of a celestial legacy subrace that grants you magical abilities, as well as other stat modifiers. Choose a legacy from Exalted, associated with Chaotic Good planes; Heavenly, associated with Lawful Good planes; or Idyllic, associated with Neutral Good planes. You gain the initial benefit of the chosen legacy: a cantrip that you learn.   Starting at 3rd level and again at 5th level, you gain the ability to cast a higher-level Spell with this trait. Once you cast the Spell with this trait, you can’t cast that Spell with it again until you finish a Long Rest; however, you can cast the Spell using any Spell Slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the Spells you cast with this trait (choose the ability when you select the legacy).

Created by

xenoanubis.

Statblock Type

Race/Species

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