Vespoid | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Insectopia

Vespoid

ability score increase: Your Charisma score increases by 1.
age: Vespoids mature at the age of 16 and tend to live up to 120 years of age.
alignment: Most Vespoids live under the strict laws of their queen and tend to be lawful. They strive to perfect their profession, being honest and loyal to crown and swarm, thus they are often good-aligned. Wasps are an exception; they are more aggressive and tend to use violence more quickly to solve their problems. Wasps tend towards evil alignments more often.
Size: Medium
speed: 30 ft.
Languages: You can speak, read and write Common, Insect-Common, and Vespoid.
race features:
Size. Vespoids vary greatly in size and bulk, but are generally from 5 feet to 6 feet tall.   Flight. You have a flying speed of 15 feet, but you must land at the end of every minute or begin to fall. When you reach 5th level, your flying speed increases to 30 feet and the time restriction is lifted. To use this speed, you can’t be wearing medium or heavy armor.   Imperious. You have proficiency in the Charisma (Intimidation) skill.   Vespoid Weapon Training. You have proficiency with rapiers, shortswords, longswords, and shortbows.  

Subrace.

There are three subraces of Vespoids and they vary greatly in their appearance and abilities: Bees, Bumbles and Wasps. Choose one of these subraces.  

Bee

Bees are the most common representatives of the Vespoid race. They are the most charismatic amongst their race and much of their lives revolve around their status in society. Bees are very social creatures and show great care towards their allies, but also fierce aggression to anyone that threatens their swarm.   Ability Score Increase. Your Dexterity score increases by 1 and your Charisma score increases by 1.   Pheromonal Telepathy. You can create a telepathic link to one willing creature, using your pheromones. For the next 10 minutes, you can talk to the creature telepathically, while you are within 120 feet of them. You can't use this ability again until you finish a long rest.   Swarm Intelligence. When an ally within 10 ft. of you has to make a saving throw, you can use your reaction to give them an additional 1d4 to the roll.   Soothing Honey. Using a bonus action, you can produce one portion of honey, which can be ingested to heal 1d4 + half your level (rounded up) hit points. You can't use this ability again until you finish a short or long rest.  

Bumble

Bumbles are the giant powerhouses of the vespoids. They tower over their Bee cousins with an average of 7 ft. and up to 8 ft. in height. Their naturally very broad and muscular build makes them excellent workers and warriors. Bumbles don't mind getting their hands dirty. If they aren't fighting in their nation's military, they tend to form the main workforce of their kingdom. As such they tend to have a lower standing within vespoid societies that are more focused on intellectual matters. However, that doesn't mean that they don't value the extra muscle a Bumble brings with them, and their fierce loyalty, unparalleled even within their race.   Ability Score Increase. Your Strength and Constitution scores increases by 1.   Slow Fliers. Bumbles are slower than other Vespoids, because of their bulky stature. Your flying speed is 10 feet at 1st level and increases to 20 feet at 5th. Furthermore, you do not need to land at the end of your turn when flying in a strong wind.   Powerful Build. Bumbles are bigger than other Vespoids, ranging from 7 to 8 feet. You are considered to be one size larger when determining carrying capacity.   Waxbuilders. Bumbles are masters of sculpting and using wax in all sorts of different ways. You gain proficiency with one artisan's tool of your choice.   Bumble Bulk. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.  

Wasp

Long ago one part of the vespoid swarm split off and left for the Dark Woods. Those vespoids later became what is now known as Wasps. Wasps vary greatly from their vespoid brethren, only their yellow and black stripes signaling some kind of relation between them. They have smooth chitin plates instead of fur, they are slender and tall and their feature seems jaggeder. They have a poisonous spike they use to attack. Most wasps are live alone or in small families. They are cunning and intelligent creatures, though they are also quite aggressive, making them dangerous for other bugs. Only few criminal organizations, like the Black Leaf, employ Wasps, due to their uncontrollable temper.   Ability Score Increase. Your Dexterity score increases by 2.   Poison Adepts. You gain proficiency with the Poisoner's Kit.   Deadly Stinger. Your stinger is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes made with your stinger.   Hidden Flight. You gain advantage on Dexterity (Stealth) checks made while flying.

Created by

That.One.Guy.

Statblock Type

Race/Species

Link/Embed