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Lunar Cultist

In the darkness of sunless days there is nothing but sadness and solitude, but as the sky is enlightened, the night comes back and with it, Mirithlen. May the Moon be a guide and be benevolent in her new phase. We Cultists are her tools, and her pale light is our shield against darkness.

Soldiers devoted to the cult of Mirithlen and experts in Lunar Divination and in the exorcism of night creatures. These cultists, forged by severe training and inspired by the power of the Trifold Goddess, can rely on incredible powers that draw their strength from the influence of the Moon on the Material Plane.

hit dice: 1d10
hit points at 1st level: 10 + constitution modifier
hit points at higher levels: 1d10 (or 6) + constitution modifier per level after the 1st
armor proficiencies: light armour, medium armour, shields
weapon proficiencies: all simple weapons
tools: herbalism kit, alchemist’s supplies
saving throws: Strength and Wisdom
skills: choose two from Arcana, Intimidation, Insight, Investigating, Medicine, Persuasion, Religion, History
starting equipment:

You start with the following equipment, in addition to the
equipment granted by your background:


  • (a) any simple weapon or (b) any martial weapon (if Proficient)

  • (a) leather armor or (b) scale mail or (c) chainmail (if Proficient)

  • (a) a shield or (b) any simple weapon

  • (a) a priest’s pack or (b) an abjurer’s pack
spellcasting:
LUNAR CULTIST LIST OF SPELLS

1st level spells

Alarm*

Bane*

Bless*

Colour Spray*

Command*

Detect Evil and Good*

Divine Favour*

Faerie Fire*

Gleam

Guiding Bolt*

Healing Word*

Horror

Lunar Beacon

Mirithlen’s Kiss

Moonrain

Shield of Faith*

2nd level spells

Augury*

Blindness/Deafness*

Calm Emotions*

Continual Flame*

Detect Thoughts*

Gentle Repose*

Lesser Restoration*

Locate Object*

Moonbeam*

Moonluck

Moonsong of Renewal

Warding Bond*

Zone of Truth*

3rd level spells

Clairvoyance*

Dispel Magic*

Magic Circle*

Mirithlen’s Glow

Protection from Energy*

Remove Curse*

Silver Graze

Slow*

Speak with Dead*

Tongues*

4th level spells

Banishment*

Banner of the Moon Goddess

Divination*

Guardian of Faith*

Locate Creature*

Lunar Handcraft

Silver Thunderbolt


 
 

Spells Listed by Class

*Spells taken from 5th Edition Basic Rules

class features:

SACRED SOLDIERS OF THE LUNAR CULT

Lunar Cultists constitute the Lunar Cult militia, and their main purpose is to expand the influence of their faith and drive back into the darkness any Aberration they encounter in their path or that may threaten the sacredness of their mission. They strenuously oppose the forces of the Dark Mirror and have learned throughout their careers to channel the energy of the different phases of the Moon against their enemies.  

DEVOUT PROTECTOR

At 1st level, you learn the thaumaturgy and resistance cantrips. You also gain the ability to cast shield of faith without consuming spell slots once (twice at 10th level and three times three at 17th level), and you regain each use you spent after you complete a long rest (your spellcasting ability for these spells is Wisdom).  

WILL OF THE MOON

At 1st level, during the Lunar Phase corresponding to your Birthmoon, your maximum Soul Points increase by 2 per Lunar Cultist level.  

LUNAR OATH

At 1st level, you choose a Lunar Oath corresponding to your Birthmoon. This oath gives you new features to the 1st, 6th, 10th, and 17th level (see below).  

FIGHTING STYLE

At 2nd level, you adopt a particular fighting style as your specialty, focusing on a category of weapons of choice from those listed below. You cannot choose the same option more than once.

 

Great weapon fighting When you get 1 or 2 in a dice roll to determine the damage of an attack made with a two-handed melee weapon, you repeat the roll and use the new result, even if it is a 1 or 2 again. The weapon must have the Two Handed or Versatile properties for the Lunar Cultist to benefit from this feature.

Defense As long as you wear armor, you get a +1 bonus to your AC.

Dueling When you wield a melee weapon in one hand without wielding any other weapons, you get a +2 bonus on that weapon’s damage rolls.

Protection When a creature you can see attacks a target other than you within 5 feet, you can use your Reaction to make that creature's Attack Roll have Disadvantage. To use this feature, you must hold a shield.

Archery You get a +2 bonus on Attack Rolls with ranged weapons.

 

SPELLS

At 3rd level, gifted with the power of the divine lunar essence, you can cast spells to shape that essence as you please.  

Spell slots: the Lunar Cultist table shows how many spell slots you can cast your 1st level or higher Lunar Cultist spells. To cast these spells, you must spend a spell slot of the same spell level or higher. All spell slots spent are recovered when a long rest is completed. For example, if the 1st level blessing spell falls within your known spells, and you have 1st level slot and a 2nd level slot, that spell can be cast using any of the two slots.

 

Known spells of 1st level and above: you know two 1st level spells of your choice from the Lunar Cultist's spell list. The Spells Known column in the Lunar Cultist table shows when additional spells of your choice can be learned. Each of these spells must be of a level in which you have spell slots. For example, when you reach 7th level in this class, you can learn a new 1st or 2nd level spell. In addition, when you gain a level in this class, you can choose to replace one known Lunar Cultist spell with another spell from the Lunar Cultist spell list, as long as the new spell is of a level in which you have spell slots.

 

Spellcasting ability: your spellcasting ability is Wisdom is, as your magic comes from how intensely you perceive the influence of moonlight. Take your Wisdom score as a reference when a spell mentions the spellcasting ability. Use your Wisdom modifier to determine the Difficulty Class (DC) of Saving Throws for Lunar Cultist spells cast or used to attack.

Saving Throw DC= 8 + your Proficiency bonus + your Wisdom modifier

Spell attack modifier= your Proficiency Bonus + your Wisdom Modifier

 

LUNAR MAGIC INITIATE

At 3rd level, you gain additional known spells depending on your Lunar Oath. These spells are always considered Consecrated when cast by a Lunar Cultist.

 

EFFICIENT DIVINATION

At 4th level, you can perform Lunar Divinations by spending a spell slot of 1st level or higher, instead of 2nd level or higher.

 

ABILITY SCORE IMPROVEMENT

At 4th level, and again at the 8th, 12th, 16th and 19th levels, you can increase an ability score by 2, or increase two ability scores of your choice by 1. As usual, you cannot bring an ability above 20 through this feature.

If you implement the optional feats rule, you can give up this feature and choose a feat instead.

 

EXTRA ATTACK

At 5th level, you can perform two attacks, instead of one, when performing an Attack action on your turn. At 14th level, your attacks increase to three.

STEADFAST DEVOTION

At 7th level, when you roll for Initiative, you can use your Reaction to cast shield of faith on yourself with the Devout Protector feature, as long as you are not surprised.

 

ACCURATE DIVINATION

At 8th level, you grow in your mastery and knowledge of the divination arts related to the Moon: when practicing Lunar Divination during your Lunar Phase, you can roll 1d10 for Lunar Divination instead of 1d8. A result of 9 or 10 indicates that you can choose a result as you like.

 

SILVERY GAZE

At 9th level, you can use your bonus action to see invisible creatures within 30 feet. This effect lasts for 1 minute, and you can use it a number of times equal to your Wisdom modifier (minimum 1), and you regain each use you spent after you complete a long rest.

 

RENEWED FAITH

At 11th level, when you cast shield of faith with the Devout Protector feature, you regain 1 Soul Point. At 18th level, you regain 1d4 Soul Points instead.

 

STERN INQUISITOR

At 13th level, you have Advantage on Wisdom (Insight) checks and Intelligence (Investigation) checks, as well as on Saving Throws against Illusion.

 

SECURE DIVINATION

At 15th level, during a Lunar Divination, you can reject the result of the first dice roll and repeat it.

Only the result of the second roll will be considered for the purposes of Divination.

 

SELENITE TOUCH

At 16th level, the first creature you strike on each of your turns loses its invisibility (if any) and must make a successful Charisma Saving Throw (against your spell save DC) or be surrounded by a silver halo. This silver halo prevents the target from becoming invisible or incorporeal, teleporting or leaving the plane on which it is located, and taking an alternative form. The silver halo lasts until the end of your next turn.

 

UNCHALLENGED DEVOTION

At 20th level, when you cast shield of faith with the Devout Protector feature, your Concentration on this spell cannot be lost due to the damage you take.

 
subclass options:

LUNAR OATHS

Each Lunar Cultist is particularly devoted to their Birthmoon. Their spiritual connection to the satellite's influence is such that it confers unique powers that refer to the various meanings attributed to that specific Lunar Phase.

OATH OF THE NEW MOON

Oath of the New Moon

When you choose this archetype, you gain Proficiency in all martial weapons and learn the globe of eclipse cantrip (see Chapter 8).

Excruciating Flare

At 1st level, while under the effect of a shield of faith spell cast with the Devout Protector feature, each time a melee attack hits you, you can use your Reaction to deal 1d6 radiant damage back to the attacker.

Ruthless Moon

At 6th level, any weapon attack you make against Aberrations, Fiends or Undead is considered a Critical Hit with a natural roll of 19 or 20.

Scorching Flare

At 10th level, Excruciating Flare damage increases to 1d12.

New Moon’s Wreckage

At 17th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, you can use a bonus action to end shield of faith: : if you do, you can deal an additional 2d12 radiant damage the next time you hit with a melee weapon attack within 1 minute.

Lunar Magic initiate: the following spells are added to spells known by the Lunar Cultist and are always considered Sacred.

    1st - hellish rebuke
    2nd - spiritual weapon
    3rd - spirit guardians
    4th - fire shield

  OATH OF THE ASCENDING MOON

Oath of the Ascending Moon

When you choose this archetype, you gain Proficiency in two skills or tools of your choice and learn the guidance cantrip.

The Ascending Moon comprises the Crescent Moon, First Quarter, and Waxing Gibbous Moments.

 

Lantern in the Night

At 1st level, while under the effect of a shield of faith spell cast with the Devout Protector feature, you get a +1 bonus to all Skill Checks and Saving Throws.

 

Expert Moon

At 6th level, you choose two skills or tools in which you are Proficient: you gain expertise with the chosen skills or tools, meaning your Proficiency bonus is doubled for any test carried out using the skills or tools chosen.

 

Silver Sentinel

At 10th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, you cannot be surprised, and you also add your Wisdom modifier (minimum 1) to Initiative rolls.

In addition, the Lunar Cultist can benefit from Steadfast Devotion even if surprised.

 

Shining Explosion

At 17th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, when you, or an ally of yours whom you can see within 30 feet, has to make a Saving Throw, you can use your Reaction to end shield of faith: if you do, you and any ally within 30 feet get a bonus to Saving Throws equal to your Wisdom modifier until the beginning of your next turn.

Lunar Magic Initiate: the following spells are added to spells known by the Lunar Cultist and are always considered Sacred.

    1st - charm person
    2nd - aid
    3rd - tongues
    4th - arcane eye

  OATH OF THE FULL MOON

Oath of the Full Moon

A Lunar Cultist who chooses this archetype gains Proficiency in heavy armor and learns the blade ward cantrip.

Light of Life

At 1st level, when you cast a shield of faith spell on yourself cast with the Devout Protector feature, you gain 2d6 Temporary Hit Points. These Temporary Hit Points are lost if shield of faith ends.

Resolute Moon

At 6th level, maximum Hit Points and Soul Points increase by 1 per Lunar Cultist level.

Beacon in the Dark

At 10th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, you can spend a spell slot as a bonus action to heal yourself and all allies within 30 feet of an amount of Hit Points equal to your Wisdom modifier (minimum 1) per spell level.

Vortex of Life

At 17th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, you can use a bonus action to end shield of faith: if you do, you heal every ally of yours within 30 feet for an amount of Hit Points equal to twice your Wisdom modifier (min 1). In addition, you regain an amount of Hit Points equal to the total of Hit Points healed to your allies with this feature.

Example: a Lunar Cultist with Wisdom 16 (+3) heals three allies for 6 Hit Points and themselves by 18 Hit Points.

Lunar Magic Initiate: the following spells are added to spells known by the Lunar Cultist and are always considered Sacred.

    1st - shield
    2nd - mirror image
    3rd - mass healing word
    4th - death ward

  OATH OF THE DESCENDING MOON

Oath of the Descending Moon

When you choose this archetype, you gain Proficiency in all martial weapons and learn the glyph of Mirithlen cantrip (see Spells Listed by Class). The Descending Moon comprises the Waning Crescent, Last Quarter and Waning Gibbous Moments.

Night Haze

At 1st level, while under the effect of a shield of faith spell cast with the Devout Protector feature, your speed increases by 10 feet and you ignore difficult terrain.

Elusive Moon

At 6th level, every round, the first Opportunity Attack made against you automatically misses.

Shadow on the Moon

At 10th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, your speed increases by another 10 feet, you have Advantage on the first weapon attack you make between the casting of the spell and the end of its duration.

Purifying Veil

At 17th level, while under the effect of a shield of faith spell cast with the Devout Protector feature, you can use a bonus action to end shield of faith: if you do, you can remove a negative condition that afflicts a creature of your choice within 10 feet.

Lunar Magic Initiate: the following spells are added to spells known by the Lunar Cultist and are always considered Sacred.

    1st - disguise self
    2nd - misty step
    3rd - blink
    4th - freedom of movement

LevelProficiency BonusFeaturesSpells KnownSpell slots per spell level
1st2nd3rd4th
1st+2Devout Protector (1), Will of the Moon, Lunar Oath-
2nd+2Fighting Style-
3rd+2Spells, Lunar magic initate22
4th+2Ability score improvement, Lunar Divination33
5th+3Extra Attack (I)33
6th+3Oath Feature33
7th+3Steadfast Devotion442
8th+3Ability score improvement, Accurate Divination542
9th+4Silvery Gaze542
10th+4Devout Protector (1), Oath Feature643
11th+4Renewed Faith (1)743
12th+4Ability score improvement743
13th+5Stern Inquisitor8432
14th+5Extra Attack (II)9432
15th+5Secure Divination9432
16th+5Ability score improvement, Selenite Touch10433
17th+6Devout Protector (1), Oath Feature10433
18th+6Renewed Faith (1d4)10433
19th+6Ability score improvement104331
20th+6Unchallenged Devotion124331

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