Large elemental (undead), neutral
Armor Class: 17
Hit Points: 107hp (12d10+36) 12d10+36
Speed:
30 ft
Damage Vulnerabilities: radiant damage, Grim Weapon damage Resistance to necrotic damage; bludgeoning, piercing and slashing damage when inflicted from non-magical attacks
Damage Immunities: poison damage
Condition Immunities: Poisoned, Restrained, Paralyzed, Petrified, Unconscious, and Frightened
Senses: Passive Perception: 10, Darkvision: 60 feet
Languages: Whisper of the Echoes
Challenge Rating: 5
Actions
Multi-attack: a Dread Shambler makes two slam attacks
Slam: melee weapon attack: +8 to hit, range 5 feet, one target; hit: 13
(2d8 + 4) 2d8+4 bludgeoning damage; the target is Frightened until the end
of its next turn if it fails a Wisdom Saving Throw (DC 12)
Pile of Carcasses (Recharge 4-5-6): a Dread Shambler can
decompose into a pile of bones, sludge and debris and gains the
benefits of the Dodge and Disengage actions until the beginning of
its next turn; if it traverses a creature's space while in this form, that
creature must make a successful Strength Saving Throw with a save
DC 16 or take 6 (1d4+4) 1d4+4 bludgeoning damage and is knocked prone.
A Dread Shambler is an Undead elemental, consisting of animal
carcasses, mud, branches, topsoil, and bones. This being
is the most literal manifestation of the corruption of the natural
world at the hands of Ènferun and usually represents the
death that lingers in the wilds. It cannot be animated by spells
or formed spontaneously, but it is the result of the druid practices
of the Masciari, who have learned to harness the necrotic
energies of dying nature. Those in the Circle of Death take
this form to unleash the wrath of the dead Primal.