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Dread Shambler CR: 5

Large elemental (undead), neutral
Armor Class: 17
Hit Points: 107hp (12d10+36) 12d10+36
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

17 +3

INT

6 -2

WIS

10 +0

CHA

5 -3

Damage Vulnerabilities: radiant damage, Grim Weapon damage Resistance to necrotic damage; bludgeoning, piercing and slashing damage when inflicted from non-magical attacks
Damage Immunities: poison damage
Condition Immunities: Poisoned, Restrained, Paralyzed, Petrified, Unconscious, and Frightened
Senses: Passive Perception: 10, Darkvision: 60 feet
Languages: Whisper of the Echoes
Challenge Rating: 5

Actions

Multi-attack: a Dread Shambler makes two slam attacks

Slam: melee weapon attack: +8 to hit, range 5 feet, one target; hit: 13 (2d8 + 4) 2d8+4 bludgeoning damage; the target is Frightened until the end of its next turn if it fails a Wisdom Saving Throw (DC 12)

Pile of Carcasses (Recharge 4-5-6): a Dread Shambler can decompose into a pile of bones, sludge and debris and gains the benefits of the Dodge and Disengage actions until the beginning of its next turn; if it traverses a creature's space while in this form, that creature must make a successful Strength Saving Throw with a save DC 16 or take 6 (1d4+4) 1d4+4 bludgeoning damage and is knocked prone.

A Dread Shambler is an Undead elemental, consisting of animal carcasses, mud, branches, topsoil, and bones. This being is the most literal manifestation of the corruption of the natural world at the hands of Ènferun and usually represents the death that lingers in the wilds. It cannot be animated by spells or formed spontaneously, but it is the result of the druid practices of the Masciari, who have learned to harness the necrotic energies of dying nature. Those in the Circle of Death take this form to unleash the wrath of the dead Primal.

Created by

SilkFeet.

Statblock Type

Monster

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