Krampus | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Krampus

Creatures of the Dark Mirror

The Krampus are diabolical beings, native to the reign of the Dark Mirror. Like many dark creatures of the Lunar Age, they draw their characteristics and power from the evil that permeates the Material World. They usually do not excel in wit and merely follow the directives of higher entities, but over the decades they have evolved as humanoids of Iùrmen, beginning to manifest more complex personalities.
ability score increase: Your Constitution score increases by 2 and your Strength score increases by 1.
age: Krampus generally live to around the age of 70 and experience growth similar to that of humans.
alignment: The bond with Percthas remains as an indelible mark on their soul, although some may no longer worship these figures. Typically, the characters of this culture remain neutral, tending to believe only in their own individual resources and rarely rely on greater entities; this is due to the fact that they want to detach themselves from the prejudice that the Krampus have a weak will and are inclined to be manipulated and commanded; some maintain a form of loyalty and respect towards the figure of the Lady of the Beasts, the origin of their heritage.
Size: Medium
speed: 35ft
Languages: you can speak Common and can understand the Whisper of the Echoes, although the lone Krampus have lost the right to speak it.
race features:
  • Darkvision: As a being bound to darkness, you feel comfortable immersed in darkness; you can see up to 60 feet in dim light, and in darkness as if they were in dim light conditions.
  • Gift of Perchta: Magical darkness does not impede your Darkvision.
  • Wild Origins: You are Proficient in Intimidation and Nature.
  • Creatures of the Night: Your people remain bound to the Dark Mirror and the corruption that veils your soul makes you particularly resistant to spiritual strain; when faced with "Vile Foe" beings, you have Advantage on any Saving Throw to prevent the loss of Soul Points; you also have Advantage on Saving Throws to hear the Whisper of the Echoes without losing Soul Points.
  • Poisonous Whisper: As a bonus action, you can whisper a toxic miasma of dark words, a mixture of Common and Whisper of the Echoes, against an opponent within 10 feet radius; the target must make a successful Wisdom Saving Throw or be Poisoned until the end of its next turn; if the target is an Aberration, Fiend or Undead, it is instead Charmed until the end of its next turn; the DC for this Saving Throw is 8 + Proficiency + your Constitution modifier; you can use this feature once, then you regain its use after you complete a short or long rest.
  • Sensitivity to Grim Weapons: Your connection to Ènferun makes you susceptible to blows from Grim Weapons, as if you were a Fiend (attacks dealt to you are to be considered magical and have Advantage this, however, does not prevent you from wielding them in combat.
They are gruff and irascible beings and, although characters of this ethnicity try to live with others, they occasionally fall prey to their wild nature when angered . This peculiarity and their large frame make them excellent barbarians or fighters, although other specializations are not precluded. Height is around 6.5 feet.

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