Ishdrim - Overseas People | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ishdrim - Overseas People

Eldritch Lineage

Many among the Ishdrim are born with a natural propensity to learn the arcane arts. Since the First Age, when they still populated the land of Sarneum, they have worked hard to formulate superb charms, looking for ways to evolve and improve.Their great contention with the First Men led them to make a pact with the solar deity: the Prime known as Hollon, which granted them mastery over the element of fire. Finally, it was Lagoran's political skills that ended the twenty-year war between Ishdrim and the Anireth who had come to colonize the southern lands.
ability score increase: Your Constitution, Wisdom, and Intelligence scores increase by 1.
age: Overseas people have a life cycle identical to that of other Humans.
alignment: The Ishdrim can live on contradictions, as they are remarkably diverse in opinions and lifestyles; what unites all Ishdrim is the calm with which they pursue their ideals, manifesting themselves as elegant, proud, and mild-mannered.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common and First Language.
race features:
  • Overseas Weapons: You are Proficient with scimitars and shortbows.
  • Mettle of the Ancient Travelers: The Ishdrim descend from nomads and colonizers, people accustomed to travel and adaptation; an Ishdrim that has been traveling for more than an hour remains alert to any danger, even if they are engaged in other activities; this also means that difficult terrain does not affect their travelling; finally, Ishdrim only need 4 hours of sleep to complete a long rest.
  • Desert Brand: As an Ishdrim, you have resistance to fire damage.
  • Memory of the Sun: You know the produce flame cantrip all Ishdrim learn to manifest when they are young; you can cast the burning hands spell at 3rd level and the flame blade spell at 5th level (your spellcasting ability for this feature is Wisdom you can cast each of these two spells once, then you regain both of their uses after you complete a long rest.

The Ishdrim are a proud and stubborn people. Although many have adapted to the new life in the moonlight, they carry with them the ancestral legacy of their faith in the sun. Usually of dark or oleaster complexion, or of all the shades between the two, they often present themselves dressed in clothing that appears exotic and eccentric in the eyes of the other citizens of IĆ¹rmen.

Given their strong sense of community , they travel only to find a new home in which to settle, after periods of population growth or shortages in resources, sometimes clearing up haunted ruins and building small fortresses. This, however, should not give the idea that they cannot be effective explorers or raiders, professions in which they excel.

The arcane energy that comes from their ancient pact with the sun is evident on their skin: from birth, they present an arcane aura on their body and visage, as if branded with fire, and their eyes radiate light as if they were embers.

Height is that of a human.


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