Fire Giant | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, page 154

Fire Giant CR: 9

Huge giant, lawful evil
Armor Class: 18 (plate)
Hit Points: 162 (13d12+78)
Speed: 30 ft

STR

25 +7

DEX

9 -1

CON

23 +6

INT

10 +0

WIS

14 +2

CHA

13 +1

Saving Throws: DEX +3, CON +10, CHA +5
Skills: Proficiency Bonus +4, Athletics +11, Perception +6
Damage Vulnerabilities: fire
Senses: Passive Perception 16
Languages: Giant
Challenge Rating: 9

Actions

Multiattack. The giant makes two greatsword attacks.   Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.   Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.   Variant: New Giant Options
Some adult fire giants are trained to lay siege to strongholds and break through enemy lines. These abilities are represented by the following traits.   Siege Monster. The giant deals double damage to objects and structures.   Tackle. When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.
Source: SKT, page 245

Suggested Environments

Mountain, Underdark


Created by

imtealted.

Statblock Type

Monster

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