Spined Devil | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, page 78

Spined Devil CR: 2

Small fiend (devil), lawful evil
Armor Class: 13 (natural armor)
Hit Points: 22 (5d6+5)
Speed: 20 ft , fly: 40 ft

STR

10 +0

DEX

15 +2

CON

12 +1

INT

11 +0

WIS

14 +2

CHA

8 -1

Skills: Proficiency Bonus +2
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: fire, poisoned
Condition Immunities: poisoned
Senses: Darkvision 120 ft, Passive Perception 12
Languages: Infernal, Telepathy 120 ft
Challenge Rating: 2

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.   Flyby. The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.   Limited Spines. The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.   Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.   Fork. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.   Tail Spine. Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.


Created by

imtealted.

Statblock Type

Monster

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