Lemure | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, page 76

Lemure

Medium fiend (devil), lawful evil
Armor Class: 7
Hit Points: 13 (3d8)
Speed: 15 ft

STR

10 +0

DEX

5 -3

CON

11 +0

INT

1 -5

WIS

11 +0

CHA

3 -4

Skills: Proficiency Bonus +2
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: charmed, frightened, poisoned
Senses: Darkvision 120 ft, Passive Perception 10
Languages: understands Infernal but can't speak
Challenge Rating: 0

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.   Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage


Created by

imtealted.

Statblock Type

Monster

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