Bone Devil | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, page 71

Bone Devil CR: 9

Large fiend (devil), lawful evil
Armor Class: 19 (natural armor)
Hit Points: 142 (15d10+60)
Speed: 40 ft , fly: 40 ft

STR

18 +4

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

14 +2

CHA

16 +3

Saving Throws: INT +5, WIS +6, CHA +7
Skills: Proficiency Bonus +4, Deception +7, Insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: Darkvision 120 ft, Passive Perception 12
Languages: Infernal, Telepathy 120 ft
Challenge Rating: 9

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.   Magic Resistance. The devil has advantage on saving throws against spells and other magical effects

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.   Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.   Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Variant: Bone Devil Polearm
Some bone devils have the following action options.
Multiattack. The devil makes two attacks: one with its hooked polearm and one with its sting.
Hooked Polearm. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the devil can't use its polearm on another target


Created by

imtealted.

Statblock Type

Monster

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