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Garnar - Alperns

Hardened by the Mountain

The Alperns are named after the Lands of Alper, which they colonized thanks to their adaptability to harsher climates. Among themselves they also use the name Garnar, named after one of the last Mountain Giants who inhabited that place, a symbol of might and solemnity. The harshness of their homeland has hardened them in body and spirit and, although they may seem all too blunt, a little rough around the edges, even compared to the customs of other peoples, their most intimate nature is that of a genuine and amiable people.
ability score increase: Your Strength score increases by 2, and either your Constitution or Wisdom increases by 1.
age: The longevity of the Alperns is the same as that of other humans.
alignment: Although ancient folklore and memories of the past are still very alive in the hearts of the Alperns, several have adhered to the Apostates of Rahidra in the hope of keeping the spirit of the Primes alive, but their open mindedness often causes them to adhere to any creed that gives them welcome.
Size: Medium
speed: 30ft
Languages: you can speak, read, and write in Common, and you know how to speak Wild Jargon.
race features:
  • Sturdy Arms: By virtue of their superior strength, Alperns can wield greatswords, mauls or greataxes with one hand; held with one hand, these weapons deal 1d10 damage.
  • Mighty Limbs: This race manifests traits inherited from the beasts to which they are so close; therefore, you are Proficient in Athletics.
  • Reckoning of Betrayal: The curse imposed by the Trudens exacts a harsh toll on the Alperns during the lunar cycle; the rays of the Full Moon, and of the Birthmoon of each individual Alpern, alter their appearance with animal traits, while maintaining a humanoid form. Depending on the Atavistic Beast , an animal extinct during the first two ages, you choose at character creation, you can develop a fur or plumage, a carnivorous dentition or rapacious claws. The shapeshifting grants a particular feature and persists throughout the entire Lunar Phase, after which you regain your usual appearance; if the Birthmoon corresponds to the Full Moon, the characters also gain the Beast Moon feature listed for their Atavistic Beast.

When characters take on bestial traits, they have Disadvantage on Charisma checks (except Intimidation).

Nature of the Primeval Bear

Alpha Beast: When you take melee damage equal to or lower than your character level plus your Constitution modifier, you can use your Reaction to make a melee attack against the attacker.

Beast Moon: you have Advantage on Charisma checks (Intimidation) and your maximum Hit Points increase by 1 per level for the duration of the shapeshifting.

Nature of the Crag Bird of Prey

Night Hunter: You have Advantage on Initiative checks and opportunity attacks.

Beast Moon: You have Darkvision up to 60 feet. and have Advantage on Wisdom checks (Perception) based on sight.

Nature of the Smilodon

Feline Prowler: You gain bite as a melee attack; it is an unarmed attack that deals piercing damage equal to 1d8 + twice your Strength modifier; in addition, your base walking speed increases by 10 feet.

Beast Moon: Your jump distance is doubled; in addition, if you use the Dash action on your turn and end your movement adjacent to a target, you can use bite as a bonus action; if the attack is successful, the enemy must make a successful Strength Saving Throw with DC 8 + Proficiency + your Strength modifier or fall to the ground prone.

Nature of the Striped Wolf

Feral Spirit: You have Advantage on Wisdom (Perception) checks based on smell and hearing and can follow olfactory traces like a hound, having Advantage on Wisdom (Survival) checks to follow tracks.

Beast Moon: You have Advantage on attacks against targets adjacent to an ally.

Variant: Garnar Vampire

Vampirism imposes a drastic mutation on the Atavistic Beast of an Alpern, giving rise to a unique kind of curse. This particular mutation replaces the "Reckoning of Betrayal" trait.

Nature of Dark Chiropteran

Enhanced Senses: You have Advantage on any Saving Throw to resist Blinded and Deafened conditions and to Wisdom (Perception) checks based on hearing.

Beast Moon: Your senses are even more acute, to the point that your melee attacks on invisible creatures do not have Disadvantage and invisible creatures do not have Advantage on attacks against you.

An Alpern druid keeps the skills of their nature even when using Wild Shape. The curse does not prevent them from taking the desired animal forms.

Curse of the Bloodthirsty Garnar: this subrace includes those Garnar who have succumbed , willingly or not, to the curse of vampirism, changing the bestial heritage that the Trudens have imposed on their lineage; during the New Moon, and during the character's Birthmoon, their appearance takes on semblance reminiscent of a bat; if the Birthmoon matches the New Moon, the characters are also entitled to the Beast Moon feature.

The Alperns are as robust and stubborn as mountain rock, quick to familiarize with strangers and open to contact with other cultures. Although they may seem rude in manners and austere in appearance, their cultural and emotional wealth makes them curious and intelligent people. Their complexion is white, and their eyes are always clear and glowing. They usually wear their hair, often blond or reddish or more rarely brown, very long and combed in long braids, just like their beards and mustaches.

Alperns are of equal stature to humans, although generally tall.


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