When characters take on bestial traits, they have Disadvantage on Charisma checks (except Intimidation).
Alpha Beast: When you take melee damage equal to or lower than your character level plus your Constitution modifier, you can use your Reaction to make a melee attack against the attacker.
Beast Moon: you have Advantage on Charisma checks (Intimidation) and your maximum Hit Points increase by 1 per level for the duration of the shapeshifting.
Night Hunter: You have Advantage on Initiative checks and opportunity attacks.
Beast Moon: You have Darkvision up to 60 feet. and have Advantage on Wisdom checks (Perception) based on sight.
Feline Prowler: You gain bite as a melee attack; it is an unarmed attack that deals piercing damage equal to 1d8 + twice your Strength modifier; in addition, your base walking speed increases by 10 feet.
Beast Moon: Your jump distance is doubled; in addition, if you use the Dash action on your turn and end your movement adjacent to a target, you can use bite as a bonus action; if the attack is successful, the enemy must make a successful Strength Saving Throw with DC 8 + Proficiency + your Strength modifier or fall to the ground prone.
Feral Spirit: You have Advantage on Wisdom (Perception) checks based on smell and hearing and can follow olfactory traces like a hound, having Advantage on Wisdom (Survival) checks to follow tracks.
Beast Moon: You have Advantage on attacks against targets adjacent to an ally.
Vampirism imposes a drastic mutation on the Atavistic Beast of an Alpern, giving rise to a unique kind of curse. This particular mutation replaces the "Reckoning of Betrayal" trait.
Enhanced Senses: You have Advantage on any Saving Throw to resist Blinded and Deafened conditions and to Wisdom (Perception) checks based on hearing.
Beast Moon: Your senses are even more acute, to the point that your melee attacks on invisible creatures do not have Disadvantage and invisible creatures do not have Advantage on attacks against you.
An Alpern druid keeps the skills of their nature even when using Wild Shape. The curse does not prevent them from taking the desired animal forms.
Curse of the Bloodthirsty Garnar: this subrace includes those Garnar who have succumbed , willingly or not, to the curse of vampirism, changing the bestial heritage that the Trudens have imposed on their lineage; during the New Moon, and during the character's Birthmoon, their appearance takes on semblance reminiscent of a bat; if the Birthmoon matches the New Moon, the characters are also entitled to the Beast Moon feature.
The Alperns are as robust and stubborn as mountain rock, quick to familiarize with strangers and open to contact with other cultures. Although they may seem rude in manners and austere in appearance, their cultural and emotional wealth makes them curious and intelligent people. Their complexion is white, and their eyes are always clear and glowing. They usually wear their hair, often blond or reddish or more rarely brown, very long and combed in long braids, just like their beards and mustaches.
Alperns are of equal stature to humans, although generally tall.