Cyclops | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Monster Manual, page 45

Cyclops CR: 6

Huge giant, chaotic neutral
Armor Class: 14 (natural armor)
Hit Points: 138 (112d12+60)
Speed: 30 ft

STR

22 +6

DEX

11 +0

CON

20 +5

INT

8 -1

WIS

6 -2

CHA

10 +0

Skills: Proficiency Bonus +3
Senses: Passive Perception 8
Languages: Giant
Challenge Rating: 6

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack. The cyclops makes two greatclub attacks.   Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.   Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Suggested Environments

Coastal, Desert, Grassland, Hill, Mountain, Underdark


Created by

imtealted.

Statblock Type

Monster

Link/Embed