Chimera | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Monster Manual, pagee 39

Chimera CR: 6

Large monstrosity, chaotic evil
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48)
Speed: 30 ft , fly: 60 ft

STR

19 +4

DEX

11 +0

CON

19 +4

INT

3 -4

WIS

14 +2

CHA

10 +0

Skills: Proficiency Bonus +3, Perception +8
Senses: Darkvision 60 ft, Passive Perception 18
Languages: understands Draconic but can't speak
Challenge Rating: 6

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.   Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.   Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.   Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Suggested Environments

Grassland, Hill, Mountain, Underdark


Created by

imtealted.

Statblock Type

Monster

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