AetherBorn | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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AetherBorn

Aetherborn come into being spontaneously as part of mana reaction. Their bodies and minds are apparently formed out of some interaction between the volatile elements of aether and mana that are removed during refinement and the psychic impressions created by the emotions or feelings left behind. But each aetherborn is a unique individual, not a mere copy of some other person’s mind and shape. This race is little understood, and few aetherborn are willing to waste any of their short lives allowing vedalken scholars to study their biological and psychological characteristics.

 

Aetherborn are a strange living by-product of the process mana disruption , cast in humanoid form but lacking any of the biological qualities of other races. They don’t eat or sleep, and they don’t reproduce—nor do they have any physical sexual characteristics. Language that categorizes people into male or female categories thus breaks down when it comes to aetherborn. Most aetherborn prefer that others use the pronoun “they” to refer to them, since it doesn’t attribute a gender that they don’t possess. Only a relative few prefer “he” or “she,” having chosen to adopt a gender.

ability score increase: Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice increase by 1
age: Aetherborn come into being as adults and live no more than a few years
alignment: Alignment. As a rule, aetherborn are driven by hedonism and self-interest, making them neutral at best and thoroughly evil at worst. Neutral aetherborn might devote much of their time (and wealth) to parties and social activity, while evil aetherborn are usually involved in the criminal underworld
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: Languages. You can speak, read, and write Common and two other languages of your choice.
race features:
They are quite light only about 100 pounds—and their weight diminishes as they age and more and more of their substance returns to the aethersphere.

Darkvision

Accustomed to the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Magic Made

Created out magic aetherborn have better attunement to it getting +1 attunement slot

Born of Aether

You have resistance to necrotic damage.

Menacing

You gain proficiency in the Intimidation skill.

Energized

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Gift of the Aetherborn

A gifted aetherborn has the ability to drain the life essence of other beings as a bonus action. Similar to the way heat is transferred from a warm object to a cold one, a gifted aetherborn need only touch another living being with a clawed hand or melee weapon to draw life essence out, fueling their own continued existence while draining strength and vitality from their victim. An aetherborn with this gift gains the Drain Life ability: a natural attack that deals 1d6 necrotic damage and restores the same number of hit points to the aetherborn. However, if the aetherborn goes for 7 days without dealing this damage, their hit point maximum is reduced by 1d6 per week. This reduction can’t be removed until the aetherborn has used their Drain Life ability and completed a long rest.


Created by

Lying Bird.

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