PHB
The | Cleric | Spell | Slots | Per | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | Spellcasting, Divine Domain | 3 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional) | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Channel Divinity (x2), Divine Domain feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | Destroy Undead (CR 4), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Channel Divinity (x3) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Divine Intervention improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Cleric Level | Spells |
---|---|
1st | Detect Magic, Magic Missile |
3rd | Falsity Aura, Magic Weapon |
5th | Dispel Magic, Magic Circle |
7th | Arcane Eye, Secret Chest |
9th | Planar Binding, Teleportation Circle |
Cleric Level | Spells |
---|---|
1st | color spray, silent image |
3rd | magic mouth, skywrite |
5th | major image, tongues |
7th | fabricate, stone shape |
9th | creation, dream |
Cleric Level | Spells |
---|---|
1st | Bane, Chaos Bolt |
3rd | Alter Self, Shatter |
5th | Bestow Curse, Blink |
7th | Jinx, Polymorph |
9th | Animate Objects, Reincarnate |
d10 | Channel Divinity Effect |
---|---|
1 | You teleport up to 60 feet to an unoccupied space that you can see. Each creature of your choice within 15 feet of either your starting position or your new position must make a Constitution saving throw, taking thunder damage equal to 2d6 + your cleric level on a failed save, or half as much on a successful one. Nonmagical objects of your choice in the area that aren't being worn or carried also take full damage. |
2 | Each creature of your choice within 30 feet of you is surrounded by a barrier that grants it +2 bonus to AC until the end of your next turn and advantage on the next saving throw it makes during that time. |
3 | A wave of flames bursts outward in a 15-foot radius sphere centered on a point that you can see within 60 feet of you. Each creature in the area must make a Dexterity saving throw, taking fire damage equal to 2d10 + your cleric level on a failed, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried. |
4 | Negative energy swirls as dark mist around you, lightly obscuring the area within 30 feet of you until the end of your next turn. Each creature of your choice within the area must succeed on a Constitution saving throw or be poisoned until the end of your next turn. If you target at least one creature with this effect, you and each creature of your choice in the area also gain temporary hit points equal to your cleric level. |
5 | A wave of positive energy fills the area within 30 feet of you with bright light until the end of your next turn. Up to four creature of your choice within the area each regain a number of hit points equal to your cleric level. If a creature has more than 0 hit points when it receives this healing, it also gains temporary hit points equal to half your cleric level. |
6 | A bolt of lightning surges toward one creature or object that you can see within 60 feet of you. You may also choose up to two other creatures or objects within 15 feet of the target. Each target must make a Dexterity saving throw. On a failed saving throw, a target takes lightning damage equal to 2d6 + your cleric level, and until the end of its next turn, it can't take reactions and it has disadvantage on attack rolls. On a successful saving throw, a target takes half as much damage and suffers no other effects. |
7 | Each creature of your choice within 30 feet of you must succeed on Wisdom Saving throw or else it must use its reaction to make a melee weapon attack against one creature of your choice within its reach, dealing extra damage equal to your cleric level on a hit. |
8 | Up to three creature you can see within 30 feet of you must make a Charisma saving throw. On a failed saving throw, a creature is transformed into a small object chosen by the DM (such as a chair or a potted plant) until the end of its next turn. While transformed, it is stunned and it can't speak. If it takes damage, the transformation ends immediately. |
9 | One willing creature that you can see within 60 feet of you regains hit points equal to 1d6 + two times your cleric level. Also, you can teleport the target up to 30 feet to an unoccupied space that you can see within 60 feet of you, and until the end of its next turn, it has advantage on saving throws and enemies have disadvantage on attacks against it. |
10 | One creature that you can see within 60 feet of you must make a Constitution saving throw. On a failed saving throw, it takes cold damage equals to 3d6 + two times your cleric level and its speed is reduced to 0 feet until the end of its next turn. On a successful saving throw, it takes half as much damage and its speed isn't reduced. |
At 8th level, you gain the ability to infuse your wepaon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. When you reach 14th level, the extra damage increases 2d8.
The type of this extra damage is based on the result of the d8. Starting at 14th level, you choose which d8 to use to determine the damage type. If both d8s roll the same result, you instead choose a type from the table.
d8 | Damage Type |
---|---|
1 | Acid |
2 | Cold |
3 | Fire |
4 | Lightning |
5 | Necrotic |
6 | Poison |
7 | Radiant |
8 | Thunder |
Cleric Level | Spells |
---|---|
1st | False Life, Ray of Sickness |
3rd | Blindness/Deafness, Ray of Enfeeblement |
5th | Animate Dead, Vampiric Touch |
7th | Blight, Death Ward |
9th | Antilife Shell, Cloudkill |
Cleric Level | Spells |
---|---|
1st | burning hands, thunderwave |
3rd | scorching ray, shatter |
5th | fireball, protection from energy |
7th | blight, wall of fire |
9th | cloudkill, cone of cole |
Cleric Level | Spells |
---|---|
1st | Identify, Identify |
3rd | Heat Metal, Magic Weapon |
5th | Elemental Weapon, Protection from Energy |
7th | Fabricate, Wall of Fire |
9th | Animate Objects, Animate Objects |
Cleric Level | Spells |
---|---|
1st | Bane, False Life |
3rd | Gentle Repose, Ray of Enfeeblement |
5th | Revivify, Vampiric Touch |
7th | Blight, Death Ward |
9th | Antilife Shell, Raise Dead |
Cleric Level | Spells |
---|---|
1st | Goodberry, Sanctuary |
3rd | Healing Spirit, Warding Bond |
5th | Beacon of Hope, Plant Growth |
7th | Faithful Hound, Faithful Hound |
9th | Greater Restoration, Hallow |
Cleric Level | Spells |
---|---|
1st | Armor of Agathys, Ice Knife |
3rd | Snowball Swarm, Spike Growth |
5th | Sleet Storm, Slow |
7th | Hallucinatory Terrain, Ice Storm |
9th | Cone of Cold, Control Winds |
Cleric Level | Spells |
---|---|
1st | hunter's mark, snare |
3rd | cordon of arrows, locate animals or plants |
5th | conjure barrage, lightning arrow |
7th | freedom of movement, locate creature |
9th | conjure volley, scrying |
Cleric Level | Spells |
---|---|
1st | Command, Identify |
3rd | Identify, Suggestion |
5th | Nondetection, Speak with Dead |
7th | Arcane Eye, Confusion |
9th | Legend Lore, Scrying |
Cleric Level | Spells |
---|---|
1st | expeditious retreat, longstrider |
3rd | find steed, misty step |
5th | haste, tiny hut |
7th | dimension door, freedom of movement |
9th | passwall, teleportation circle |
Cleric Level | Spells |
---|---|
1st | Bless, Cure Wounds |
3rd | Cure Wounds, Spiritual Weapon |
5th | Beacon of Hope, Beacon of Hope |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
Cleric Level | Spells |
---|---|
1st | Burning Hands, Faerie Fire |
3rd | Flaming Sphere, Scorching Ray |
5th | Daylight, Fireball |
7th | Guardian of Faith, Wall of Fire |
9th | Flame Strike, Scrying |
Cleric Level | Spells |
---|---|
1st | Animal Friendship, Speak with Animals |
3rd | Barkskin, Spike Growth |
5th | Plant Growth, Wind Wall |
7th | Dominate Beast, Grasping Vine |
9th | Insect Plague, Insect Plague |
Cleric Level | Spells |
---|---|
1st | Command, Heroism |
3rd | Hold Person, Zone of Truth |
5th | Mass Healing Word, Slow |
7th | Compulsion, Locate Creature |
9th | Commune, Dominate Person |
Cleric Level | Spells |
---|---|
1st | Heroism, Sanctuary |
3rd | Aid, Warding Bond |
5th | Beacon of Hope, Sending |
7th | Aura of Purity, Resilient Sphere |
9th | Greater Restoration,
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} PHB Telepathic Bond5-level Divination Ritual - does not require spell slot, takes 10 minutes longerCasting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: pieces of eggshell from two different kinds of creatures
Duration: 1 hour
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence. |
Cleric Level | Spells |
---|---|
1st | bane, detect poison and disease |
3rd | blindness/deafness, protection from poison |
5th | bestow curse, remove curse |
7th | blight, confusion |
9th | contagion, insect plague |
Cleric Level | Spells |
---|---|
1st | hellish rebuke, inflic wounds |
3rd | heat metal, see invisibility |
5th | bestow curse, dispel magic |
7th | banishment, phantasmal killer |
9th | dispel evil and good, flame strike |
Cleric Level | Spells |
---|---|
1st | Alarm, Sanctuary |
3rd | Enhance Ability, Spiritual Weapon |
5th | Spiritual Weapon, Tongues |
7th | Banishment, Death Ward |
9th | Geas, Seeming |
Cleric Level | Spells |
---|---|
1st | Bane, Hellish Rebuke |
3rd | Hold Person, Suggestion |
5th | Bestow Curse, Tongues |
7th | Banishment, Compulsion |
9th | Dominate Person, Geas |
Cleric Level | Spells |
---|---|
1st | faerie fire, feather fall |
3rd | moonbeam, skywrite |
5th | fly, wind wall |
7th | freedom of movement, storm sphere |
9th | control winds, maelstrom |
Cleric Level | Spells |
---|---|
1st | bless, guiding bolt |
3rd | aid, warding bond |
5th | beacon of hope, sending |
7th | aura of life, guardian of faith |
9th | circle of power, telepathic bond |
Cleric Level | Spells |
---|---|
1st | Divine Favor, Shield of Faith |
3rd | Enhance Ability, Protection from Poison |
5th | Haste, Protection from Energy |
7th | Aura of Purity, Stoneskin |
9th | Circle of Power, Destructive Wave |
Cleric Level | Spells |
---|---|
1st | Fog Cloud, Thunderwave |
3rd | Gust of Wind, Shatter |
5th | Call Lightning, Sleet Storm |
7th | Control Water, Ice Storm |
9th | Destructive Wave, Maelstrom |
Cleric Level | Spells |
---|---|
1st | Disguise Self, Silent Image |
3rd | Invisibility, Mirror Image |
5th | Blink, Major Image |
7th | Dimension Door, Polymorph |
9th | Dominate Person, Modify Memory |
Cleric Level | Spells |
---|---|
1st | Faerie Fire, Faerie Fire |
3rd | Moonbeam, See Invisibility |
5th | Aura of Vitality, Secret Chest |
7th | Aura of Life, Aura of Life |
9th | Circle of Power, Mislead |
Cleric Level | Spells |
---|---|
1st | Divine Favor, Shield of Faith |
3rd | Magic Weapon, Spiritual Weapon |
5th | Crusader's Mantle, Spirit Guardians |
7th | Freedom of Movement, Stoneskin |
9th | Flame Strike, Hold Monster |
Cleric Level | Spells |
---|---|
1st | Searing Smite, Thunderous Smite |
3rd | Magic Weapon, Shatter |
5th | Fireball, Haste |
7th | Fire Shield (warm shield only), Freedom of Movement |
9th | Destructive Wave, Flame Strike |