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Heliana's Guide to Monster Hunting

Oozekin

ability score increase: Your Constitution score increases by 2, and your Strength score increases by 1.
age: An oozekin’s age is nearly impossible to discern. However, the compounds that sustain them appear to deteriorate quickly after 70 years.
Size: Small
speed: 30 ft.
Languages: You can speak, read, and write Common and one other language of your choice.
race features:
Creature Type. You are a humanoid. You are also considered an ooze for any prerequisite or effect that requires you to be an ooze.   Size. Your size can be Medium or Small. If you are Small, you grow to Medium size over 2d4 days. When you are Medium, you can use an action to discard a piece of yourself to become Small.   Darkvision. Accustomed to life in dark, wet caverns, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.   Acidic Flesh. You have resistance to acid damage, and you know the acid splash cantrip. If you cast the spell targeting a creature you’re currently grappling or grappled by, the target automatically fails its saving throw. Constitution is your spellcasting ability for this spell.   Reshapeable. Starting at 3rd level you can, as an action, alter your body to assume the form of a cube or a puddle for up to 1 hour. After you do so, you can’t do so again until you finish a long rest. While in either of these forms, you can’t talk; manipulate objects; make attacks; or cast spells. You can end this effect early as an action. The form you assume has the following effects:
  • Cube Form. Your walking speed is halved and your body becomes a 5-foot cube. You can safely store any items you are carrying, holding, or wearing in a vesicle within your body. Creatures directly behind you have three-quarters cover against attacks that originate on the opposite side of you. You also gain a new action option, the Engulf action:
  • Engulf. You move up to your speed and can attempt to move into the space of one creature of equal or smaller size than you, which must make a Dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failure, if you aren’t already grappling a creature, the creature becomes grappled by you. While grappled in this way, the creature is restrained and takes acid damage at the start of each of its turns as if it had failed a saving throw against your acid splash cantrip. On a success, you expend the movement but remain in the space from which your movement originated.
  • Puddle Form. Your walking speed is halved as you collapse into a 5-foot-diameter pool. You can’t hold or carry items and any objects you are holding, carrying, or wearing when you transform fall to the ground in your space. While in this form, attack rolls by creatures further than 5 feet away from you have disadvantage to hit you, you non-magically gain the benefits of the spider climb spell, and you can travel through spaces as small as 1 inch wide without squeezing.

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That.One.Guy.

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