Medical Practice | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Medical Practice

Medic

Starting at 1st level, you can treat your allies by tapping into their inner reserves. As an action you can spend one hit die of a creature within 5 feet to cause that creature to regain a number of hit points equal to the number rolled + your Intelligence modifier.   If you have other sources of non-magical healing, you can use this feature to increase the amount of hit points healed, as part of the same action, bonus action or reaction used.


Created by

Kayal.

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Feat

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