Sand Strider | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Sand Strider

Semi-corporeal creatures made by a god. Can burrow in sand, but don't get wet.
ability score increase: +2 Con, +1 Dex
age: Sand Striders reach the age of maturity at 2 years old and do not have a finite lifespan
alignment: Typically any good alignment
Size: Medium
speed: 30ft (20ft when wet), burrow 40ft surface 25ft below surface (Sand and similar substances only), 15ft 'swim'
Languages: Common, Sabulian, One standard language of your choice
race features:
Divine Rest. Instead of sleeping, your soul leaves your body and enters Lapuum's Grand Arena. Your soul will return to your body in 4 hours
Burrow. In sand and certain similar substances (e.g. gravel, soft dirt, etc.) you can pass through it using your semi-corporeal form. When deeper under the sand, you have advantage on stealth checks but your speed is decreased. When under the surface of the sand, you have disadvantage on stealth checks but your speed is greatly increased. In combat, takes 1 action/bonus action to burrow or unburrow. (Cannot burrow in wet substances or underwater)
Deserted. Due to so much time spent in the scorching deserts, Sand Striders have developed a resistance to fire and a proficiency in survival
The Sand Striders were said to be first created by Lapuum, the Earth Guardian. These semi-corporeal creatures are well suited to life in the desert.
Sand Striders have the ability to pass through sand and similar substances with quick pace. Sand Striders do not need to eat or drink often, do not need to sleep, and can hold their breath for up to two hours. This is because they cannot get much air inside the sand and may not be able to breathe.   Sand Striders are harmed and slowed when wet. Additionally, they cannot swim, they just slither along the bottom of the water. They also cannot burrow in wet sand
Instead of sleeping, the Sand Strider's body falls into a lifeless pile of sand and it's soul gets transported to Lapuum's plane of reality, the Grand Arena. This is the same where Sand Striders' souls spend an eternity when they die.
The Grand Arena is a great desert spanning an infinitely large plane. In the desert, the sun is always shining harshly, scorching the sand. Most Sand Striders enjoy the extreme heat of the sun and vast expanses of sand. Although this is not a trait shared by the entire race, it is very unlike to find a Sand Strider that does not share this opinion.
    In Gestilio society, Sand Strider are seen as uncivilised outsiders. As a race, they are not recognised as citizens of the empire, nor are they recognised as an independent state. Some individuals of the Sand Strider race do gain citizenship of the empire, however it does take a lot longer and a lot more work than most other races, and still they are often treated as second class citizens.     Sand Strider cities are constantly moving. When above ground, they slowly crawl across the sands. When below ground, they move much more quickly, often able to cross whole deserts in a single day. The Cities move underground often, and only emerge 5 times for 28 days at a time. The cites do not emerge during the winter.

Created by

Phil Bumblesmith.

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