Triton Giant | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Temple of Elemental Evil, Princes of the Apocolypse, The Ninth World, Hombrew

Triton Giant CR: 8 (3,900 XP)

Huge giant (triton), neutral evil
Armor Class: 15 (natural armor)
Hit Points: 105 ( 10d12+40 )
Speed: 40 ft , swim: 38 ft

STR

21 +5

DEX

8 -1

CON

19 +4

INT

9 -1

WIS

12 +1

CHA

10 +0

Saving Throws: DEX 1d20+2 , INT 1d20+2 , CHA 1d20+3
Skills: Athletics d20+6 , Nature d20+6 , Perception d20+4 , Survival d20+4
Damage Resistances: cold, fire
Senses: darkvision 60 ft., passive Perception 14
Languages: Common, Giant, Primordial
Challenge Rating: 8 (3,900 XP)

Amphibious. The triton can breathe air and water.

Actions

Multiattack. The triton makes two attacks using Wave Trident and casts beam of frost.
Wave Trident. Melee Weapon Attack:  d20+8 to hit, reach 10 ft., one target. Hit: 3d8+5 cold damage.
Beam of Frost. Ranged Weapon Attack:  1d20+8 to hit, range 60/240 ft., one target. Hit: 3d10+5 cold damage and the target’s speed is reduced by 10 feet until the triton’s next turn starts.  


BONUS ACTIONS
Innate Spellcasting. The triton’s spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

Reactions

Frigid Shield. When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the attack hits and reduces the temporary hit points to 0, each creature within 10 feet of the triton takes 9 ( 2d8 ) cold damage.

This scaly, finned giant has an athletic build and blue-green colouration. Its legs end in wide flippers rather than feet.

Suggested Environments

any oceans


Created by

solomani.

Statblock Type

Monster

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