Wolfram (Henchmen) | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew, The Ninth World

Wolfram (Henchmen) CR: 6th level Fighter

Medium humanoid (hobgoblin), lawful neutral
Armor Class: 22 (plate mail, +1 shield, fighting style)
Hit Points: 59 (6d10 + 18)
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

16 +3

INT

12 +1

WIS

14 +2

CHA

13 +1

Saving Throws: STR +6, CON +6, DEX +3
Skills: Disguise Kit +3
Senses: infravision 60 ft., passive Perception 10
Languages: Common
Challenge Rating: 6th level Fighter

• Champion (Improved Critical). Weapon attacks score a critical on a 19 or 20.
• Fighting Style. Defence, +1 AC.
• Outcast. As a hobgoblin Wolfram will not be allowed into any human or Demi-human city and may even be killed on sight by town guards or other adventurers if certain precautions are not taken.

Actions

  • Nine Life Stealer (longsword). +8/1d8 +5 slashing damage. This weapon scores a critical hit on a 19 or 20. On a natural 20 the target must make a DC 15 CON saving throw or be instantly killed and cannot be resurrected until the sword is destroyed. The Nine Life Stealer may capture 5 more souls before it is full.
  • +1 Silver shortsword, +3 vs Lycanthropes and shapechangers. +7(+9)/1d6 +4(6) piercing damage
  • Longbow (range 150/600 ft). +6/1d8 +3 piercing damage.
 
Bonus Actions
  • Action Surge (1/Day). Wolfram takes two actions.
  • Second Wind (1/Day). Wolfram heals for 1d10 + 6 hps.

Once a human, reincarnated into a hobgoblin he is faithfully loyal to Lille (thanks to the deck of many things).
 
Equipment
Water Cult Platemail (blue/aqua coloured with wave decorations) (ac 18), +1 Ivy Hardwood Shield (+3 AC), Nine Life Stealer (longsword) and longbow.  
Experience
  • For level 7: 70,001
  • Running Total:

Created by

solomani.

Statblock Type

Monster

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