Gremlin, Inventor | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Gremlin, Inventor CR: 6

Medium monster, chaotic neutral
Armor Class: 18
Hit Points: 75
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

11 +0

INT

16 +3

WIS

10 +0

CHA

12 +1

Senses: Darkvision: 60ft. Passive Perception: 14
Languages: Common, Abyssal-Draconian, Dwarven, Elven, Orcish, Gnomish
Challenge Rating: 6

At will: Mechanical Malfunction   With a snap of the Gremlins finger, any object (within 30ft.) that has mechanical components can be either rendered useless or rekindled to life. Any weapon that has been deactivated by this ability (and reactivated by its wielder) cannot deal any damage to the Gremlin for the remainder of the encounter.

Actions

The Gremlin makes two attacks with two different tools from his Tinkerers Tool kit, dealing damage based on the type of tool used. Each tool deals a different damage type.   Attack 1: +3 to Hit, 1D6+1 DMG, Attack 2: +3 to Hit, 1D6+1 DMG   Hammer: Blunt, Chisel: Piercing, File: Bleed DC12 Con, Plier: Grapple DC12 Str, Saw: Bleed DC16 Con, Clamp: Grapple DC16 Str, Anvil: +2 AC against next attack, Knife: Slashing, Screwdriver: Piercing   "This attack can only be made if the 1st and 2nd attacks hit the target."   Tail Slam: +3 to Hit, 1D10+1 DMG

Reactions

When an opponent's attack misses, the Gremlin Teleports up to 30ft. away (into an unoccupied space) and reappears. As the Gremlin reappears, an invisible blade makes an attack against the targets Passive Perception.   Invisible Blade Strike: 1D4+1, Slashing Dmg (Damage increases by 1D4 for every +5 levels the players achieve)

Legendary Actions

All Gremlins abide by this single, simple rule, if they are caught, they must teach their captor a piece of knowledge. In return, the Gremlin asks for their freedom. In the event that players attempt to slay the Gremlin after they receive the gift of knowledge, the Gremlin will retaliate.   A Deal Broken: When players try to kill the Gremlin, it instead disappears and deals +2 Condition Dmg to all characters in the area.

Lair Description:   The lair of a Gremlin is always the same, but rarely in the same place. There are often tools of various types hanging from chains that are hooked into the ceiling and walls, while several piles of seemingly useless junk clutter the area around a workbench. Often being poorly lit, a single candle or lamp lights the Gremlins workspace and affords it just enough illumination to go about its business.

The Gremlin Inventor is a creature, that at first glance, appears to be a small figure covered by a dirty cloak, but upon closer inspection, the creature reveals its true visage.

Created by

Nomadic_Ronin.

Statblock Type

Monster

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