Tourmaline Turtle | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dragon 384

Tourmaline Turtle CR: 3 (700 XP)

Gargantuan construct (beast), unaligned
Armor Class: 17 (natural armor)
Hit Points: 84 (8d20 + 32) 8d20+32
Speed: 20 ft , swim: 40 ft

STR

19 +4

DEX

10 +0

CON

19 +4

INT

2 -4

WIS

13 +1

CHA

5 -3

Senses: darkvision 60 ft., passive Perception 11
Languages: Understands the languages of its attuned user
Challenge Rating: 3 (700 XP)

  • Airy Water. Allies riding the tourmaline turtle can breathe normally and speak normally while underwater.
  • Hold Breath. The tourmaline turtle can hold its breath for 1 hour.
  • Multiple Riders. The tourmaline turtle can carry up to twelve Medium or Small characters weighing no more than 14,400 pounds. If more than 14,400 pounds are placed on it, the turtle
  • disappears and cannot be conjured again until after the conjurer takes a long rest.
  • Tourmaline Shell. Creatures riding the tourmaline turtle are protected from environmental effects.

Actions

Bite. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) 3d8+4 piercing damage.

On your command, the carving swells in size to become a mighty turtle that can carry you wherever you wish to travel.

Suggested Environments

Coastal, Ocean, Sea, Underwater


Created by

solomani.

Statblock Type

Monster

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