Deep-kin Abyssal | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep-kin Abyssal CR: 28

Gargantuan aberration (deep-kin), unaligned
Armor Class: 25
Hit Points: 510hp (20d20+300) 20d20+300
Speed: 45 ft , swim: 90 ft

STR

29 +9

DEX

15 +2

CON

30 +10

INT

19 +4

WIS

24 +7

CHA

18 +4

Saving Throws: Constitution +20, Wisdom +17, Charisma +18
Damage Vulnerabilities: Lightning
Damage Resistances: Bludgeoning, Piercing and Slashing, Cold, Fire
Damage Immunities: Bludgeoning, Piercing and Slashing damage from non-magical weapons
Condition Immunities: Charmed, Paralyzed, Restrained, Stunned
Senses: Blind sight 150ft., True sight 1000ft., Passive Perception 17
Languages: None
Challenge Rating: 28

Abyssal Touch. Whenever the Deep-kin Abyssal deals damage with an attack, it deals an additional 1d8 cold damage and is considered magical for the sake of overcoming resistances and immunities.

Actions

Multi attack. The Deep-Kin Abyssal makes three melee attacks attacks and one Ranged attack per turn and may use Consume only once.   Claws. Melee Weapon Attack, 15ft range, one target, +15 to hit. Hit: 2d6+10 Slashing damage.   Consume. Melee Weapon Attack, 15ft range, one target, +15 to hit. Hit: 5d10+10 Piercing damage. Huge and smaller creatures that take damage from this attack become grappled and restrained (break DC 20).   Creatures that are already grappled by the Deep-kin Abyssal in this way must pass a DC14 Constitution Saving Throw at the start of their turn or take 4d8 cold damage and lose 1 strength, constitution and dexterity. These lost stats are restored when the Deep-kin Abyssal is slain.

The colossal maw that appears only when Abyssal Reef covers entire countries. A hulking beast capable of swallowing towns whole, it permanently alters the landscape at it moves, leaving great ravines and barren plateaus in its wake.

Created by

Torquask.

Statblock Type

Monster

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