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Sand Scythe

Large , Any

Armor Class 23 (19 while motionless)
Hit Points 30 (damage threshold 5, mishap threshold 10)
Speed: 120 ft

STR

14
( +2 )

DEX

18
( +4 )

CON

12
( +1 )

INT

0
( -5 )

WIS

0
( -5 )

CHA

0
( -5 )

Skills Equipment slots: 3
Damage Immunities Poison, psychic
Condition Immunities blinded, charmed, deafened, fightened, paralyzed, petrified, poisoned, stunned, unconscious

Jump. If the Sand Scythe moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.

Actions

Dash: Move again at full speed   Evasive Maneuvers: Until the start of your next turn, the vehicle has advantage on dexterity saving throws. Additionally, the vehicle takes no damage on a successful dexterity saving throw, and half damage on a failure.

Reactions

Uncanny Dodge. As a reaction, the sand scythe reduces incoming damage for the next attack by half. Damage threshold is calculated before this damage is reduced.


Created by

jwhite1078.

Statblock Type

NPC Sheet

Link/Embed