Large , Any
Jump. If the Sand Scythe moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.
Dash: Move again at full speed Evasive Maneuvers: Until the start of your next turn, the vehicle has advantage on dexterity saving throws. Additionally, the vehicle takes no damage on a successful dexterity saving throw, and half damage on a failure.
Uncanny Dodge. As a reaction, the sand scythe reduces incoming damage for the next attack by half. Damage threshold is calculated before this damage is reduced.