race features:
Low light vision: You can see in dim light as if it were normal light for 60 ft. Low-light vision is color vision, unlike darkvision. You can read as long as even the tiniest source of light is next to it. With your low-light vision, you can see outdoors on a moonlit night as well as during the day, since the moon casts dim light.
Flight: Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Fey Regeneration: As a fey, you have potent magical regenerative properties. Your magic power sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. Also you draw on a pool of regeneration points to regain hit points at the start of your turn. When you first make your character, and at the end of each long rest, you can spend any number of your Hit Dice. For each Hit Dice spent, roll the die and add your Constitution modifier to it. You gain regeneration points equal to the total.
At the start of your turn you spend regeneration points as specified by the trait that grants you regeneration. You regain an equal number of lost hit points. Excess regeneration points are retained. You lose unused regeneration points when you generate a new pool at the end of a long rest.
If massive damage would normally kill you instantly, and you have regeneration points left and are able to regenerate, you remain alive but unconscious. When you regenerate at the start of your turn, instead of regaining hit points, the remaining damage is reduced by the same amount. When the remaining damage is reduced to 0 you regain consciousness. If at any point you are at 0 hit points and are unable to regenerate, then you are truly slain.
Nature Incarnate: You are proficient in the Nature and Survival skill. You know the Druidcraft cantrip. At 3rd, 5th, 7th, and 9th level you gain access to spells according to the table below. The leveled spells can be cast once without a spell slot and you need to finish a long rest before you can cast it again like this. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you reach character level 3).
Character Level |
Spells |
3 |
Shape Water, Faerie Fire |
5 |
Mold Earth, Enlarge/Reduce |
7 |
Plant Growth |
9 |
Freedom of Movement |
The most popular depiction of fairies is that of playful, curious and mischievous beings who love to have fun more than anything else. While many fairies are indeed light-hearted, carefree pranksters, this isn't their exclusive temperament. One can find solemn watchmen, serious scholars, mystic sages, and even dark, brooding warriors within their population. It is more accurate to classify fairies as beings of raw emotions as they often let their feelings guide their actions, and rarely keep their emotions bottled up.