Young Flood Dragon | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Halo

Young Flood Dragon CR: 8

Large undead, neutral
Armor Class: 18 (natural armor)
Hit Points: 134 (16d10 + 48)
Speed: 40 ft , fly: 80 ft , swim: 40 ft , climb: 40 ft

STR

18 +4

DEX

14 +2

CON

18 +4

INT

12 +1

WIS

12 +1

CHA

12 +1

Saving Throws: DEX (+4), CON (+6), WIS (+4), CHA (+5)
Skills: Perception (+7), Stealth (+4)
Damage Vulnerabilities: Fire
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Incapacitated, Poisoned
Senses:
  • Blindsight. 30ft.
  • Darkvision. 120ft.
  • Keen Sight and Smell. The Young Flood Dragon has advantage on Wisdom (Perception) checks used to find things using sight or smell.
  • Passive Perception: 17
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 8

  • Undead Fortitude. If damage reduces the Young Flood Dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or the result of a critical hit. On a success, the Young Flood Dragon drops to 1 hit point instead.

Actions

  • Multiattack. The Young Flood Dragon makes three attacks; one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 20 (4d6 + 4) piercing damage. The target must make a DC 14 Constitution saving throw or suffer the effects of the Flood Infection.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 10 (2d6 + 2) slashing damage.
  • Infectious Breath (Recharge 5-6). The Flood Dragon Wyrmling exhales a cloud of infectious Flood spores in a 30ft. cone. Each creature in that area must make a DC 18 Constitution saving throw or suffer the effects of the Flood Infection.


Created by

DarthKarth1322.

Statblock Type

Monster

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