Aasimar (Folia) | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Aasimar (Folia)

Aasimar are mortals who through some means have become markedly more than just mortals. Most have undergone angelization themselves to reach this point, but others may have obtained the blessing of an angelic ancestor, or even go forth under the blessing of a divinity. Any race can become an aasimar, but they are visibly different from the race from which they came, having mildly unearthly features and usually visible marks of their blessings. While not all aasimar are heroes or even good of heart, many are, for heroism stirs their angelic hearts.
ability score increase: Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
age: Aasimar age slower than their parent races, but usually mature at around the same time. They tend to live about twice as long as their original race.
alignment: Not all aasimar are good, but few are evil. To fall to demonization is a likely death sentence for an aasimar, something they have known since they became as they are.
Size: Medium
speed: 30ft
Languages: Common, Celestial
race features:
Ancestral Legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it, and any natural weapons or natural armor. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.   Heroic Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and javelin.   Divine Magic: You learn one cantrip of your choice between the Thaumaturgy, Light, or Guidance cantrips.   Divine Transformation: Starting at 3rd level, you can use your action to unleash the divine energy within yourself. Choose one of the following options when you gain this lineage. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you use this trait, you can't use it again until you finish a long rest.
  • Wings of the Heavens: You sprout two luminous incorporeal wings from your back, and your arms crackle with divine lightning. While transformed, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra lightning damage to one target when you deal damage to it with an attack or a spell. The extra lightning damage equals your level.
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  • Halo of the Sun: A glimmering halo of light appears above your head, producing a searing radiance to burn foes nearby. While transformed, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each hostile creature within 10 feet of you takes radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
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  • Shroud of the Night: A shroud of darkness in the form of two black wings extends from the shadows of your back, protecting you from harm. While transformed, you gain temporary hit points equal to half your level (rounded up) at the end of each of your turns. In addition, once on each of your turns, you can deal extra tenebrous damage to one target when you deal damage to it with an attack or a spell. The extra tenebrous damage equals your level.
  Divine Protection: Choose one of the following options when you gain this lineage.
  • Divine Protection from Terminus: You have resistance to necrotic damage. You have a +1 bonus to all saving throws, and advantage on death saving throws.
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  • Divine Protection from Radiance: You have resistance to radiant damage. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
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  • Divine Protection from Tenebrarum: You have resistance to tenebrous damage. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

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Lumieos.

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