Archie | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Archie

Medium humanoid, chaotic good
Armor Class: 14
Hit Points: 28
Speed: 35 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

13 +1

WIS

16 +3

CHA

10 +0

Saving Throws: Dex +5, Wis +5
Skills: Stealth +5 Survival +5 Perception +7
Senses: Passive perception: 22, Darkvision 60ft
Languages: Common

Speak with animals: You have an innate ability to communicate with beasts that your lineage hails from Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked within the past 10 Minutes.   Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated. Once you shift, you can't do so again until you finish a short or long rest.   Sensitive Eyes. You have advantage on Perception Checks made with sight.   Digitigrade Legs. Your base walking speed increases by 5 feet.

Actions

Crossbow. +7 to hit, 1d10+3 piercing damage.


Created by

Smiley7789.

Statblock Type

Monster

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