Skeleton | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Skeleton

spooky scary. you are a pile of living bones!
ability score increase: +2 Con +1 Any
age: skeletons do not age
alignment: typically evil as are most undead. however good skeletons do exist.
Size: Medium
speed: 30ft
Languages: Common and any one of choice
race features:
Darkvision - you have 60ft of darkvision. and small motes of light that represent your eyes.   Undead - rather than being humanoid creature type you are undead. this grants you immunity poison (and the poisoned condition), and resistance to cold and necrotic damage but vulnerability to radiant and fire. in addition lesser restoration and spells of similar effects deal 1d10 x the spells level damage to you.   Undead Nature - you are not required to eat, sleep, drink, or breathe to live. in addition Magic (and psionics) cannot put you to sleep.   Alternate Healing - anytime you would be healed by a potion or spell that has the sole effect of healing you, you instead take that much damage. in addition anytime you would gain temp HP, from a leveled spell cast by another creature you regain that number of hitpoints instead. anytime a feature (that isnt a spell) would give you temp hitpoints you heal that much instead.   Skeletons Mockery - you learn the vicious mockery cantrip. you use charisma for casting it. you may only cast it by telling sucky skeleton puns

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Spectre0458.

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