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Theon Enasni

Medium Human , Sorceror, Chaotic Good

Armor Class 13
Hit Points 16d8+20
Speed: 30 ft

STR

9
( -1 )

DEX

16
( +3 )

CON

15
( +2 )

INT

12
( +1 )

WIS

17
( +3 )

CHA

17
( +3 )

Saving Throws WIS +8, CHA +8
Skills Arcana +5, Deception +9, Persuasion +9, Religion +5
Damage Resistances Psychic, Damage from Spells
Senses Passive Perception 13
Languages Common, Deep Speech, Draconic, Primordial
Challenge Rating 13
Proficiency Bonus +5

Description

Theon was an archmage working under the Elysian Empire along Mertel when the rebels came and killed the ruling Emperor. They had planned on kidnapping Theon for his ability to utilize a special artifact but he managed to escape, not knowing his wife was taken in his place. His natural ability to tap into the aberrant magic of the Far Realms makes him a powerful mage but unstable, his magic flaring wildly at times making him a hazard to both friends and foe. He lives on the run now, not aware that the love of his life was taken and turned into a weapon to hunt him down and destroy him.

Spellcasting. Theon is a 16th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following spells prepared: Cantrips (at will): message, shocking grasp, lightning lure, mind sliver   1st level (4 slots): burning hands, chaos bolt, color spray, magic missile   2nd level (3 slots): mind spike, invisibility, misty step   3rd level (3 slots): catnap, enemies abound, melf's minute meteors   4th level (3 slots): polymorph, sickening radiance, vitriolic sphere, wall of fire   5th level (3 slots): seeming, teleportation circle, synaptic static   6th level (1 slot): disintegrate, mental prison, investiture of flame   7th level (1 slot): crown of stars   8th level (1 slot): dominate monster


Aberrant Scar. Immediately after Theon casts magic missile, roll the Hit Die. If Theon rolls an even number, he gains a number of temporary hit points equal to the number rolled. If he rolls an odd number, one random creature within 30 feet of him (not including Theon) takes force damage equal to the number rolled. If no other creatures are in range, he takes the damage.   Metamagic. Theon has 10 sorcery points. He regains all spent sorcery points when he finishes a long rest. He can spend its sorcery points on the following options:

  • Subtle Spell. When he casts a spell, Theon can spend 1 sorcery point to cast it without any S or V components.
  • Twinned Spell. He can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
  • Careful Spell. Theon can spend 1 sorcery point to allow up to 3 creatures to automatically succeed on the saving throw of a spell he casts.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d64 + 1) piercing damage.   Key of Enasni. Magic Staff, artifact: +2 to magic rolls. A simple staff with a murky green orb on top of it. It has 40 charges and gives him assess to the following spells using his spell save DC and spellcasting ability: dispel magic (3 charges), crown of madness (2 charges), knock (2 charges), lightning bolt (5th-level version, 5 charges), passwall (5 charges) maddening darkness (7 charges), phantasmal killer (5 charges). The staff regains 3d6+2 expended charges every two days at dawn.   Wild Magic Surge. Once per turn, Theon can roll a d20 immediately after he casts a sorcerer spell of 1st level or higher. If he rolls a 1, he must roll on the Wild Magic Surge table to create a magical effect.

Reactions

Bend Luck (1/Day). When another creature Theon can see makes an attack roll, an ability check, or a saving throw, he can use his reaction to roll 1d4 and apply the number rolled as a bonus or penalty (DM's choice) to the creature’s roll.


Created by

Mami Salami.

Statblock Type

NPC Sheet

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