Dakkamal | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dakkamal CR: 3

Medium humanoid, chaotic neutral
Armor Class: 15
Hit Points: 33
Speed: 30 ft

STR

14 +2

DEX

15 +2

CON

12 +1

INT

16 +3

WIS

17 +3

CHA

15 +2

Saving Throws: DEX (+4)
Skills: Intimidation (+4), Insight (+5)
Languages: Common, Draconic
Challenge Rating: 3

Mipedian Camoflauge: You blend into the enviornment and cease all physical signs of you. You can use your action to become invisible, this effect ends after 2 minutes. If you hit with an attack or are dealt damage, you become visible. Once a short rest, after the time ends, you can make a (DC 14) Constitution saving throw to keep this effect up for an additional minute.   Assisted Camoflauge (1 Mugician): As a Bonus Action, you can give 1 of your Mipedian allies within 50 ft. of you the "Mipedian Camouflauge" effect until the dawn of the next day, all conditions still apply to them.

Actions

Barbed Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (2d6+2) piercing damage.   Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: (1d6+2) piercing damage.   Progressive Speed. Ranged Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: (2d10+2) slashing damage.
If this attack hits, you can choose to deal no damage to take the Dash or Disengage action.   Cyclone Slam. Ranged Weapon Attack: +4 to hit, reach 35 ft., 1 target. Hit: (1d10+2) slashing damage.
If the target is riding a mountable Battlegear, they must succeed a (DC 14) Strength saving throw or be back up 10 ft.

Mipedian Elite   2 Mugician Slots

Created by

Ziaane_24$.

Statblock Type

Monster

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