Clodor | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Clodor CR: 3

Medium elemental, neutral good
Armor Class: 15
Hit Points: 36
Speed: 30 ft

STR

13 +1

DEX

15 +2

CON

16 +3

INT

14 +2

WIS

16 +3

CHA

9 -1

Saving Throws: DEX (+4)
Skills: Acrobatics (+4), Nature (+5)
Languages: Common
Challenge Rating: 3

Preparing Storm: Each time Clodor deals lightning or thunder damage, he gains 1 Mugician Slot.   Lightning Body: Creatures have disadvantage on melee attacks against you using metal weapons.   Regenerating Shock (1 Mugician): Twice per short rest, you can use your Bonus Action to regain hit points equal to halve the lightning or thunder damage you dealt your last turn.

Actions

Static Grasp. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d8+1) lightning damage.   Thundershout. Ranged Weapon Attack: +4 to hit, range 15 ft., 1 target. Hit: (2d10+2) thunder damage.
If the target is a smaller than you, they are deafened until your next turn.   Accelerate. Ranged Weapon Attack: +4 to hit, range 30 ft., 1 target. Hit: (2d6+2) bludgeoning damage.   Telekinetic Bolt. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: (1d10+2) lightning damage.
The target must succeed a (DC 12) Wisdom saving throw or take (1d4) psychic damage.

OverWorld Warrior

Created by

Ziaane_24$.

Statblock Type

Monster

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