Remove these ads. Join the Worldbuilders Guild

Withered Lich

Small undead, chaotic evil
Armor Class 15
Hit Points 18 (5d6)
Speed 5ft Fly: 30ft

STR
3 -4
DEX
8 -1
CON
10 0
INT
18 +4
WIS
14 +2
CHA
12 +1

Saving Throws Con +2, Int +6, Wis +4
Skills Rejuvenation. If the withered lich’s heart is not crushed, a destroyed withered lich reassembles its body in 1d10 days, regaining all its hit points and becoming active again. Turn Resistance. The withered lich has advantage on any saving throws against any effects that turn undead.
Damage Resistances Necrotic, bludgeoning, piercing, and slashing damage from non-magical attacks.
Damage Immunities Poison.
Condition Immunities Charmed, exhaustion, frightened, paralyzed, poisoned.
Senses Truesight 60ft, passive Perception 14
Languages Common, Gnomish, Goblin
Challenge 2

Spell save DC 14, +6 to hit.

At will: Cantrips (at will): chill touch, fire bolt, mending, prestidigitation 1st level (4 slots): fog cloud, magic missile, shield, thunderwave 2nd level (3 slots): darkness, misty step 3rd level (2 slots): animate dead, counterspell, lightning bolt


Actions

Freezing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) cold damage. The target must make a DC 14 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed saving throw, or half as much on a successful one.


 

Created by

BurrowsRed.

Statblock Type

Monster / Creature

Link/Embed