Withered Lich
Small undead, chaotic evil
Armor Class 15
Hit Points 18 (5d6)
Speed
5ft
Fly: 30ft
Saving Throws Con +2, Int +6, Wis +4
Skills Rejuvenation. If the withered lich’s heart is not crushed, a destroyed withered lich reassembles its body in 1d10 days, regaining all its hit points and becoming active again.
Turn Resistance. The withered lich has advantage on any saving throws against any effects that turn undead.
Damage Resistances Necrotic, bludgeoning, piercing, and slashing damage from non-magical attacks.
Damage Immunities Poison.
Condition Immunities Charmed, exhaustion, frightened, paralyzed, poisoned.
Senses Truesight 60ft, passive Perception 14
Languages Common, Gnomish, Goblin
Challenge 2
Spell save DC 14, +6 to hit.
At will: Cantrips (at will): chill touch, fire bolt, mending, prestidigitation
1st level (4 slots): fog cloud, magic missile, shield, thunderwave
2nd level (3 slots): darkness, misty step
3rd level (2 slots): animate dead, counterspell, lightning bolt
Actions
Freezing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) cold damage. The target must make a DC 14 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed saving throw, or half as much on a successful one.