Seaman Recruit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Seaman Recruit CR: 1

Medium marine, any lawful
Armor Class: 12
Hit Points: 16
Speed: 30 ft , fly: 0 ft , swim: 15 ft , climb: 10 ft

STR

13 +1

DEX

14 +2

CON

10 +0

INT

11 +0

WIS

7 -2

CHA

9 -1

Saving Throws: DEX (+1)
Skills: Perception (+1) Survival (+2)
Senses: Passive Perception 12
Challenge Rating: 1

Squadron Defenses: While the seaman recruit is within 10 feet of two other seaman recruits or higher ranking marines and within melee range of an enemy, they gain +2 to armor class.

Actions

Slash Melee Weapon Attack: +4 to hit, reach 5ft, one target. Slashes the target with a bladed weapon like a sword, scimtar, machete, or Axe. Deals 1d8+1 slashing damage.   Unarmed Strike: +1 to hit, reach 5ft, one target. Deals 1d4+1 bludgeoning damage.   Dodge: If you are attacked before your next turn, the attacker has disadvantage. If something causes you to do a Dex saving throw, you have advantage in that roll.

2nd Lowest ranking unit of the Infantry & Sailor Division. Only unit of this division that is lower is the chore boy.

Created by

Voyager-1.

Statblock Type

Monster

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