Disassembler | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Arcana of the Ancients

Disassembler CR: 5 (1,800 XP)

Large construct (robot), neutral
Armor Class: 18 (natural armor)
Hit Points: 154 ( 11d10+44 )
Speed: 0 ft , can hover

STR

19 +4

DEX

15 +2

CON

18 +4

INT

14 +2

WIS

13 +1

CHA

13 +1

Damage Vulnerabilities: lightning
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't skymetal (adamantine)
Damage Immunities: necrotic, poison, psychic
Condition Immunities: charmed, exhaustion, fright­ened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands most languages after hearing them for a few minutes
Challenge Rating: 5 (1,800 XP)

  • Inorganic Destruction. The dissembler sometimes turns artificial objects and portions of structures it can see within 5 feet of it into liquid and gas (destroying them). If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature is subject to one or more Disassembly Claw attacks; on a hit, instead of dealing damage, the object is affected as follows. If the object touched is unliving armor or a shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers (some magical armor and shields shed this penalty within a day, unless destroyed). Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held nonliving weapon, the weapon takes a permanent and cumulative −1 penalty to damage rolls (magical weapons shed this penalty within a day, unless destroyed). If its penalty drops to −5, the weapon is destroyed.
  • Self-Repair. The robot’s nanites repair it of damage at the rate of a number of hit points per hour equal to its CR.

Actions

  • Multiattack. The disassembler makes three attacks with its disassembly claws. If a target is wearing nonliving armor or wielding a nonliving weapon (such as armor and weapons made of iron), it makes one, two, or three attacks that affect objects as described in the Inorganic Destruction trait. (The other one or two attacks against the target affect it as a normal attack.)
  • Disassembly Claws. Melee Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 21 (5d6 + 4) piercing damage if attacking a creature composed of inorganic or nonliving matter (such as most constructs and undead

Reactions

EMP Shield. When struck by lightning damage the disassembler uses its reaction to create a shield of force that reduces damage by 2d6+2 before vulnerability is calculated.

A disassembler is a strange-looking artificial creature of glass and steel with six spindly metallic arms arranged around its circular midsection. Its upper half is all glaring green lights and mechanical protrusions, some of which might be sensory mechanisms. Its lower half is a broad engine that allows it to hover 3 feet off the ground. If it landed, the disassembler would be about 8 feet tall.   Mad Wanderers. Disassemblers are artificially intelligent automatons that seem to have gone mad at some point. Now they act erratically—sometimes attacking creatures, sometimes ignoring them, sometimes destroying what they come across, sometimes wandering aimlessly.   A conversation with a disassembler is possible. They understand speech and, after listening to a language for a time, can often speak it in a very basic way. But the creature is just as likely to attack without provocation, perhaps in the middle of a conversation. Still, a well-spoken, intelligent, and quick-witted character might be able to figure out what a disassembler wants (at the moment) and convince it not to attack or perhaps to do something to aid them.   Potential Predators of the Living. The construct’s disassembling tools cannot affect organic matter, but this limitation might have been programmed into it—perhaps as a safety mechanism—rather than being a true inability. A disassembler with this prohibition removed would be a terror.

Suggested Environments

Technological


Created by

solomani.

Statblock Type

Monster

Link/Embed