Froglok Ghoul
Medium undead, chaotic evil
Armor Class 12
Hit Points 22 5d8
Speed
30ft
Swim: 30ft
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
- Amphibious. The froglok ghoul can breathe air and water.
- Poisonous Skin. Any creature that grapples the froglok ghoul or otherwise comes into direct contact with the froglok ghoul’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the froglok ghoul can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The poisoned creature is frightened of its allies.
- Standing Leap. The froglok ghoul’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +4 to hit ( 1d20+4 ), reach 5 ft., one creature. Hit: 9 2d6+2 piercing damage.
Claws. Melee Weapon Attack: +4 to hit ( 1d20+4 ), reach 5 ft., one target. Hit: 7 2d4+2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.