Living Burrow | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Expedition to the Barrier Peaks - Reincarnated, Expedition to Silver Mount

Living Burrow CR: 6 (2,300 XP)

Huge monstrosity, unaligned
Armor Class: 14 (natural armor)
Hit Points: 95 (10dl2 + 30)
Speed: 10 ft , burrow: 20 ft

STR

20 +5

DEX

11 +0

CON

16 +3

INT

3 -4

WIS

13 +1

CHA

4 -3

Skills: Perception +4, Stealth +3
Damage Resistances: cold, fire, lightning
Damage Immunities: bludgeoning from nonmagical attacks
Condition Immunities: blinded, prone
Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 14
Languages: -
Challenge Rating: 6 (2,300 XP)

  • Ambusher. In the first round of combat, the living burrow has advantage on attack rolls against any creature it has surprised.
  • False Appearance. While the living burrow is motion­ less and in an outdoor environment, it is almost indis­tinguishable from an ordinary animal burrow. A creature that sees it and succeeds on a DC 20 Intelligence (Investigation) or Wisdom (Nature) check can discern its presence.

Actions

  • Multiattack. The living burrow makes three attacks with its tentacles.
  • Tentacles. Melee Weapon Attack: +8 to hit ( 1d20+8 ), reach 10 ft., one target. Hit: 14 ( 2d8+5 ) bludgeoning damage, and the target is grappled (escape DC 15) . If the target is Huge or smaller, it is also restrained until this grapple ends. While grappling the target, the living burrow has advantage on attack rolls against it and can't use this tentacle against other targets. The living burrow has six tentacles.
  • Bite. Melee Weapon Attack: +8 to hit ( 1d20+8 ), reach 5 ft., one creature. Hit: 18 ( 2d12+5 ) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Dexterity saving throw or be swallowed by the living burrow. A swallowed creature is blinded and restrained, has total cover against attacks and other effects originating outside the living burrow, and takes 10 ( 3d6 ) acid damage at the start of each of the living burrow's turns. If the living burrow takes 1 0 damage or more on a single turn from a creature inside it, the living burrow must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 1 0 feet of the living burrow. If the living burrow dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.

A giant-sized flat creature with a gaping mouth in the center of its circular borj,y and six long tentacles extending equidistant around its circumference, few see the living mound in its trueform. The creature buries itself mostfy under the ground, obscuring its body with earth and turf to better mimic an animal's den. It moves about on hundreds of fleshy cilia like an oversized millipede.

Suggested Environments

forest, alien, technological


Created by

solomani.

Statblock Type

Monster

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