Brute Fey'Ri | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Brute Fey'Ri

Brute Fey'Ri are somewhat misnamed. They gained the name due to the extra pair of arms they sport, which caused many to believe that these Fey'Ri were stronger than others. However, their second pair of arms are usually much weaker, being unable to hold and carry heavy objects, and incapable of wielding weapons.
However, what these additional arms lack in strength, they make up for with utility. Many Brute Fey'Ri make for excellent battle mages, using their main arms for wielding weapons, while their additional arms are used to hold components and cast magical spells.
ability score increase: Your Constitution score increases by 1.
age: Fey'Ri mature at the same rate as humans, reaching adulthood by age 20, though most aren't considered adults until they are 100. Due to their elven heritage, they can live for centuries, with many being able to live as long as 1000 years.
Size: Medium
speed: 30ft
Languages: Common, Elvish, Abyssal
parent race: Fey'Ri
race features:
Extra Arms. You have a second pair of arms. These arms are not strong enough to wield weapons or shields, however, they can be used in different ways. You can use these arms to grab and hold objects and perform somatic components for spells.
Grasping Magic. You know the mage hand cantrip. When you reach 3rd level, you can cast the arms of hadar spell once using this trait, and regain the ability to do so when you finish a long rest. At 5th level, you can cast the hold person spell once using this trait, and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Created by

Sly_Fyre.

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