Poison Weapon: Starting at third level, you may spend five minutes preparing ingredients and apply a poison to a projectile for your weapon which lasts eight hours. The poison affects the first target you hit with slashing or piercing damage. The type of poison you can use depends on the environment you are in when you prepare it. At 7th Ranger level, you may apply it to two projectiles. At 15th Ranger level, you may apply it to three projectiles.
- Forest: Affected target must make a constitution save (8+your proficiency bonus+your dexterity modifier). On failure they are poisoned, taking 1d6 poison damage. They must make a constitution save at the beginning of every turn or take 1d6 poison damage. Upon success, they are no longer poisoned.
- Plains: Affected target is goaded by the next creature that damages them. They have disadvantage on attack rolls against all other targets for the next 30 seconds or until that target reaches zero hitpoints.
- City: The affected target must make a constitution saving throw. On failure, they are silenced and unable to cast spells which require verbal components for 30 seconds.
- Village: The affected target must make a constitution saving throw. On failure the target is unable to receive healing of any kind for five minutes.
- Beach: The affected target must make a constitution saving throw. On failure, the target has disadvantage on their next three attacks of any kind.
- Mountain/Cave: The affected target must make a constitution saving throw. On failure, the target is paralyzed for the next 30 seconds.