Spirit Manifestation | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Spirit Manifestation

20th Level - Samsari Class

Beginning at 20th level, your connection to the Spirit World extends even after you die. When you die, your spirit is absorbed into the energy of the universe, instead of going to the Outer Planes as normal. You persist in this spirit manifestation until you choose to move on to the Outer Planes.   While manifested in this way, you have a wispy, ghostly form, and can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away. You can move to any other plane in order to observe it. Moving to another plane requires you to meditate for 8 hours, after which you move to a known location on the target plane.   While in this form, you can only affect and be affected by other creatures in a spiritual manifestation. Other creatures can't perceive you and can't interact with you unless you take your action to focus. By taking this action, you make yourself visible to other creatures on the plane you are visiting. During this time, you can speak and communicate with creatures which can perceive you, but can take no other actions which affect that plane.   Your manifestation to other creatures counts as a body for the purposes of magic which could bring you back to life.


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bearni95.

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