hit dice:
1d8
hit points at 1st level:
Hit Points at 1st Level: 8 + your Constitution modifier
hit points at higher levels:
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per exorcist level after 1st
armor proficiencies:
Light armor, medium armor, shields
weapon proficiencies:
Simple weapons
tools:
Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
saving throws:
Constitution, Intelligence
skills:
Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand
starting equipment:
ny two simple weapons
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves’ tools and a dungeoneer’s pack
spellcasting:
class features:
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your exorcist level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 10th level, you can choose another two skill proficiencies to gain this benefit.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
Beginning at 11th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
Extra Attack
Beginning at 20th level, you can attack 3 times, instead of once, whenever you take the Attack action on your turn.
Level | proficiency | anti akuma | features |
---|
1 | 2 | d6 | second wind |
2 | 2 | d6 | danger sense |
3 | 2 | d6 | expertise, subclass |
4 | 2 | d6 | ability score improvement |
5 | 2 | d8 | extra attack (1) |
6 | 3 | d8 | ability score improvement |
7 | 3 | d8 | subclass |
8 | 3 | d8 | ability score improvement |
9 | 4 | d10 | - |
10 | 4 | d10 | subclass |
11 | 4 | d10 | extra attack (2) |
12 | 4 | d10 | ability score improvement |
13 | 4 | d10 | - |
14 | 5 | d10 | ability score improvement |
15 | 5 | d12 | subclass |
16 | 5 | d12 | ability score improvement |
17 | 6 | d12 | - |
18 | 6 | d12 | subclass |
19 | 6 | d12 | ability score improvement |
20 | 6 | d12 | extra attack (3) |