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Exorcist

hit dice: 1d8
hit points at 1st level: Hit Points at 1st Level: 8 + your Constitution modifier
hit points at higher levels: Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per exorcist level after 1st
armor proficiencies: Light armor, medium armor, shields
weapon proficiencies: Simple weapons
tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
saving throws: Constitution, Intelligence
skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand
starting equipment:
ny two simple weapons
a light crossbow and 20 bolts
(a) studded leather armor or (b) scale mail
thieves’ tools and a dungeoneer’s pack
spellcasting:
class features:
Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your exorcist level. Once you use this feature, you must finish a short or long rest before you can use it again.   Danger Sense At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.   Expertise At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.   Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.   Extra Attack Beginning at 11th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.   Fast Movement Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.   Extra Attack Beginning at 20th level, you can attack 3 times, instead of once, whenever you take the Attack action on your turn.
subclass options:
Equipment Parasite Crystal
Levelproficiencyanti akumafeatures
12d6second wind
22d6danger sense
32d6expertise, subclass
42d6ability score improvement
52d8extra attack (1)
63d8ability score improvement
73d8subclass
83d8ability score improvement
94d10-
104d10subclass
114d10extra attack (2)
124d10ability score improvement
134d10-
145d10ability score improvement
155d12subclass
165d12ability score improvement
176d12-
186d12subclass
196d12ability score improvement
206d12extra attack (3)

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dnd discord.

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Class Features

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