Bullywug | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Bullywug

Foul Aristocracy.
Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader — a self-styled lord of the muck. Bullywugs introduce themselves with grand-sounding titles, make great shows of bowing and debasing themselves before their superiors, and endlessly vie to win their superiors’ favor.   A bullywug has two ways to advance among its kind. It can either murder its rivals, though it must take pains to keep its criminal deeds secret, or it can find a treasure or magic item and present it as tribute or a token of obeisance to its liege. A bullywug that murders its rivals without cunning is likely to be executed, so it’s more common for bullywugs to stage raids against caravans and settlements, with the goal of securing precious baubles to impress their lords and win their good graces. Invariably, such fine goods are reduced to filthy tatters through abuse and neglect. Once a gift loses its sheen, a bullywug lord invariably demands that its subjects bring it more treasure as tribute.   Amphibian Allies.
Bullywugs speak a language that allows them to communicate over large areas by croaking like frogs. News of intruders or other events in the swamp spread within minutes across this crude communication system.   Simple concepts in the language are understandable to frogs and toads. Bullywugs use this capability to form strong bonds with giant frogs, which they train as guardians and hunters. Larger specimens are sometimes used as mounts as well. The frogs’ ability to swallow creatures whole provides a bullywug hunting band an easy means of carrying prey back to their villages.     Bullywug Names
Bullywugs names don't differ based on gender.   Names: Abth, Akill, Broakly, Conkth, Ebbith, Froalth, Karimsh, Oth, Pungth, Ribbish, Songuthir, Wulmp
ability score increase: Dexterity increased by 2, and constitution increases by 1.
age: Bullywugs reach adulthood around their 15th year and most are expected to live approximately half a century.
alignment: Bullywugs are mostly neutral. Not distinguishing between good and evil, they usually choose the path of least resistance.
Size: Medium
speed: 20ft
Languages: You can speak, read and write Common and Bullywug.
race features:
Amphibious.
You can breathe air and water and have a swimming speed equal to twice your walking speed.   Tongue-lash
So long as the use of your tongue is not inhibited, your unarmed strikes are considered to have the Reach property. Additionally, you can make minor interactions with your tongue, such as activating buttons, casting touch spells or retrieving small items, from a distance of up to 10 feet.   Standing Leap
The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.   Swamp Camouflage
You have advantage on Dexterity(Stealth) checks in swampy terrain, and you may take the Hide action when lightly obscured by murky water.   Slimy Skin
You have advantage on Strength(Athletics) and Dexterity(Acrobatics) checks to escape or resist a grapple because your skin is so damn slipper.
Life as a bullywug is nasty, brutish, and wet. These frog-headed amphibious humanoids must stay constantly moist, dwelling in rainy forests, marshes, and damp caves. Always hungry and thoroughly evil, bullywugs overwhelm opponents with superior numbers when they can, but they flee from serious threats to search for easier prey.   Bullywugs have green, gray, or mottled yellow skin that shifts through shades of gray, green, and brown, allowing them to blend in with their surroundings. They wear crude armor and wield simple weapons, and can deliver a powerful bite to foes that press too close.   Unruly Diplomacy.
Bullywugs love nothing more than lording over those who trespass on their territories. Their warriors attempt to capture intruders rather than simply slaying them.   Captives are dragged before the king or queen — a bullywug of unusually large size — and forced to beg for mercy. Bribes, treasure, and flattery can trick the bullywug ruler into letting its captives go, but not before it tries to impress its “guests” with the majesty of its treasure and its realm. Struck with a deep inferiority complex, bullywug lords fancy themselves as kings and queens, but desperately crave the fear and respect of outsiders.

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Jacklerabbit.

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