Half Blood | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Half Blood

Half Bloods also called Malisons, Half Bloods were humanoid in shape but had a wide variety of noticeable serpentine features, such as a snakelike tail in place of legs, a complete covering of scales, a hood like a cobra, a snake's head, or snakes in place of arms. Known subgroups of Half Bloods included Abominable, Constrictor and Predator.
ability score increase: Your Dexterity score increases by 1, and your Intelligence score increases by 1.
age:
Size: Medium
speed:
Languages:
parent race: Yuan-Ti
race features:
Innate Spellcasting: You know the Poison Spray cantrip. You can cast speak with Animals and Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. When you reach 3rd level, you can also cast Suggestion and Cause Fear with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can also cast Enthrall with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.   Half-Blood Variant: Abominable: Being very similar to the Yuan-Ti Abomination, the Abominable Half Blood shares the serpent bottom-half as its variant. With this feature, these formidable predators have great speed as well as a fearsome tool for grappling creatures.
  • Serpentine Speed. Your serpent bottom-half allows you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
  • Abominable Potential. At the 3rd level, an Abominable Half-Blood can use its abomination-like strength to execute a creature that is grappled with its tail. If a grappled target tries to escape and fails its Strength (Athletics) or Dexterity (Acrobatics) saving throw, you can constrict the target into an unconscious state. This cannot be done again until after a long rest.
  •   Constrictor: Arguably the strongest of all Half Bloods, Constrictor Half Bloods have snakes as either one or both of their arms.
  • Fang Strike. Constrictor Half-Bloods cannot initially cast poison spray but are deadly up close with their serpent arms. Being as quick as actual snakes of the wild, the target must make a Dexterity saving throw in order to avoid the piercing pain of the Constrictor's natural weapon. If the target's Dexterity saving throw is unsuccessful, the strike does 1d6 piercing damage + Strength modifier
  • Constricting Strike. When you reach the 3rd level, on a successful Fang Strike, as a bonus action, you can stun your opponent for one round. You cannot stun again until after one long rest.
  •   Predator: A Human head prohibits a Yuan-Ti from achieving its true potential to be a vicious Predator, or at least, that's what Predator Half Bloods say. Having the head of a serpent and the body of a Human, Predators have keen senses as well as the opportunity to devour their prey as a great serpent or hydra would.
  • Bite. Your serpent head's fanged jaw is a natural weapon, which you can use to make unarmed strikes. If the target doesn't make a Dexterity saving throw, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Relentless Predator. If on an attack throw for Bite, the roll is a natural 20, the target is decapitated.

  • Created by

    Lord Mcberry.

    Statblock Type

    Race/Species

    Link/Embed