Gnoll | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Gnoll

Gnolls are infamous among races such as Humans and Elves for their brutality and demonic heritage. For the most part, they aren't wrong. Many Gnoll packs are indeed aggressive and have a demonic side to their affairs. Typically, they worship the Demon Lord Yeenoghu. They also tend to be rather aggressive and are still mistrusted and avoided. To them, the pack is more important than anything else.
ability score increase: Your Strength score increases by 2, and your Constitution score increases by 1
age: Gnolls live short, brutal lives, rarely making it past 30 years
alignment: Gnolls are chaotic beings, driven by base lusts and desires. While tending towards evil, a sufficiently powerful leader can sway a pack to being more than mindless killers.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can read and write Broken Pure Common, Gnoll and Pure Abyssal
race features:
Carrion Eater: Being accustomed to eating rotting and unsavory foods, your body is naturally adapted to handling all manner of food. You can eat food that would normally cause sickness in other races. Additionally, you have advantage on disease resistance.   Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Ferocious Charge: You can charge an opponent, cursing and screaming with all the fury of Yeenoghu. If you move your entire movement in a straight line, you may make an attack roll and deal an additional 1d8 damage. You must complete a long rest before using this trait again.   Frightful Appearance: You are proficient in the Intimidation skill.   Heightened Senses: You have proficiency in the Survival skill. Additionally, you have advantage on Perception checks that involve smell.   Jaws and Claws: Your fangs and claws are natural weapons, which you can use to make unarmed strikes. Your bite deals piercing damage equal to 1d6 + your Strength modifier and your claws deal piercing damage 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Natural Armor: You have tough skin. When you aren't wearing Armor, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armour.   Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.   Rampage: When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack.

Racial Description

Hyenakind: Demon-worshiping is not the only reason many races are wary of Gnolls. A lean, muscular 7-foot tall Gnoll can be an imposing sight. Despite their musculature, they move rather quickly, easily outpacing most other races. Gnolls also outpace most other races in how quickly they mature. A Gnoll matures by the age of 5 and lives to be about 30. Oddly a Gnoll’s vitality will remain with them until very soon before their natural death. Gnolls have reflective eyes that are typically bright green or yellow. They also have a thick coat of fur, which is generally light brown or dark brown. Certain clans may possess a single-colored coat or a spotted or striped coat. Some Gnolls possess crest like manes of hair going from their head down their spine which rise up when they become frightened or angry. Adding to other races distrust about Gnolls, occasionally a Gnoll’s demonic ancestry will result in peculiar physical traits. This might be manifested in the claws of Gnoll claw fighters or an abnormal eye or coat colors.   Bloodly History: Gnolls are widely known as raiders and slavers. In the middle of the night, they attack a village or town, killing and eating guards and taking slaves. These slaves are then brutalized physically and mentally. This has become an art among many Gnoll packs.. If the slave resists, it is eaten. Occasionally a slave’s mind becomes so broken they revere the brutality of their Gnoll captors. However, not all Gnoll tribes are evil. There are a scattered few nomadic tribes who specialize as hunters and trappers. They may even come to peacefully interact with other races and often offer their service as hunters or trappers. Even so, they remain fairly aggressive and quick to anger, so other races have to be careful not to offend them.   Packs: While there may be struggles within packs to determine who the alpha is, throughout these conflicts, both sides remain allies. To Gnolls, the good of the pack is far more important than any personal glory. As a result, Gnolls can be loyal to a fault to their chosen pack. In battle Gnolls strive endlessly to prevent their packmates from being harmed, even taking an injury themselves. Furthermore, a Gnoll’s mind is undeniably primal. They are natural predators and love the thrill and challenge of the hunt. This has resulted in a few traits in most Gnolls. For the most part, Gnolls prefer the wilds to any sort of urban area, though there are exceptions who see a city as a unique form of wilderness. Moreover, Gnolls typically avoid diplomacy in favor of intimidating an answer out of others. It is simpler that way.   Gnoll Names: The brutality of Gnolls is reflected even in their names which tend to have many harsh consonants.

Created by

Lord Mcberry.

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