Centaur | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Centaur

Roamers at heart, Centaurs love open spaces and the freedom to travel. As much as they can, Centaurs run. They race the wind, hooves thundering and tails streaming behind them.
ability score increase: Your Strength score increases by 2, and your Wisdom score increases by 1.
age: Centaurs mature and age at about it an Elf, living around 700 years.
alignment: Centaurs are inclined toward neutrality.
Size: Medium
speed: Your base walking speed is 60 feet.
Languages: You can speak, read, and write Pure Common, Pure Elven, Wood Elven and Sylvan.
race features:
Charge: If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.   Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.   Fey: Your creature type is fey, rather than humanoid.   Hooves: Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Natural Armor: You have tough skin. When you aren't wearing Armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armour.   Survivor: You have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.

Racial Description

Nature’s Cavalry: Centaurs have the upper bodies, down to the waist, of muscular Elves but display Human like variety of skin tones. Below the waist, they have bodies of a horse, with a similar range of coloration, from various shades of chestnut or bay to dappled or even Zebra-like striped patterns. Most Centaurs style their hair and their tails that match what their herd traditions are.   Affinity for Nature: Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past. They are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own horse-like bodies, and delight in the feeling of running along side herds and packs of beasts.   The Great Herds: Centaurs sense the interconnectedness of the natural world. Thus, they celebrate family and community as microcosms of the greater connection. Centaurs are put into Great Herds that roam large regions of land, normally spilt up into tens or even hundreds of smaller herds. Each herd have its own culture and ways that all deprive from the original Great Herd. Things like body paint, hair style or even ways of looking at the world matters on the herd a Centaur comes from.   Centaur Names: Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory and the Centaurs believe, some shard of the spirit of the departed. Centaurs don’t use family names, but they wear symbols that represent their family membership. These symbols might include graphical representations of plants and animals, printed mottoes, braids and beads worn in their hair and tail, or even specific patterns of woven fabric.

Created by

Lord Mcberry.

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