Dullahan | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dullahan

Dullahan are an unusual type of headless Humanoid undead, created by the god of the Afterlife, such as Kelemvor. Often depicted mounted upon a horse or other mount, they typically travel the world, though some find themselves settling in a town, often as an undertaker, or a Grave Cleric. They’re quite rare, with many odd legends told about them, but they’re often more friendly than one would assume, so long as no-one gets between a Dullahan and their head. If something were to happen to a Dullahan’s head, the Dullahan would go to any length necessary to retrieve it.   They often keep their head on their shoulders, where it functions as if it were attached, or carried in an off hand.   When their head is not attached, whether it’s been stolen, knocked off, or is being carried, The spot where their head and/or neck would be is pitch black, with smoke-like black emissions that rise about as high as the top of a human’s head, before dissipating.
  Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Creature Type
Your creature type is Undead.
ability score increase: Two ability scores of your choice each increase by 1.
age: Dullahans reach physical maturity in their early twenties, but, similarly to elves, are not intellectually considered an adult until much later in their life, typically around 200 years old. They do not die of old age.
alignment: Dullahans typically tend toward neutral alignments, as death comes for everyone.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You know Common and one other language.
race features:
Headless
You cannot be killed by decapitation. You may attach or detach your head at will. You always know the distance and direction to your head unless it is on another plane or if its under an effect that prevents divination magic. In the case that a Dullahan loses there head weather it be stolen, magical sealed or banished to another plain they can substitute their head (with eg; a pumpkin) to regain verbal functions.   Horsemen by Myth
You can cast Hellish Rebuke with this trait. Starting at 3rd level, you can cast Flame Blade with it, and starting at 5th level, you can also cast Phantom Steed with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. (TBD) is your spellcasting ability for these spells.   Deathless Nature
Death comes for all things, but as an embodiment of death, it comes much more rarely to claim the Dullahan.
  • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
  • You have advantage on death saving throws.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Actions

Soul Collector.
When you are below half your health and defeat a creature, before the end of your next turn, you can use your reaction to consume its soul before the end of your next turn. When you do so, you regain hit points equal to your Constitution modifier. At 9th level this becomes your Constitution modifier + your Proficiency, and at 17th level it becomes your Constitution + twice your Proficiency.

Created by

Jacklerabbit.

Statblock Type

Race/Species

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