Anguiliian | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Anguiliian

Anguiliians resemble a cross between a Human and an Eel. They have sinuous bodies about six feet long, the upper section of which bears two fleshy appendages tipped with bony pincers, which are used as arms and forward fins. Two short legs—ending in wide, six-toed feet—sprout from the creatures' flanks about two-thirds of the way down their bodies. Beyond their legs, Anguiliian bodies possess flat tails fringed top and bottom with fins. A trio of esca hang from beneath their circular, jawless mouths.
ability score increase: Your Strength score increases by 2, and your Constitution score increases by 1.
age: Anguiliians reach maturity by age 12, and generally live up to around 50 years.
alignment: Tribal unity is important to Anguiliians, frequently making them lawful. With the need for survival taking precedence over altruism, they are often neutral or evil.
Size: Medium
speed: Your base walking speed is 20 feet, and you have a swimming speed of 40 feet.
Languages: You can speak, read, and write Anguili, Sahuagin and one other language of your choice.
race features:
Bite: Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Bioluminescence: You may cast the Light cantrip on yourself without the use of verbal or material components.   Laminae: In battle, you can make use of your unique physiology. As a bonus action, you can make a special attack with your bite. If the attack hits a target that is not wearing metallic armour, you may attempt to grapple them. When using this trait, you can grapple creatures more than one size larger than you but doing so reduces your movement speed to 0 while only halving the target's speed. You may choose to contest your Strength (Athletics) check against the target's Armor Class instead of an ability check. If your target escapes, you may use your reaction to perform another bite attack against them. Once you successfully grapple with this trait, you can't use it again until you finish a short or long rest.   Limited Amphibiousness: You can breathe water and survive on land, but you need to be submerged at least once every 4 hours to avoid suffocating.   Natural Armor: You have tough, scaly skin. When you aren't wearing Armor, your AC is 14 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armour.   Reef Stalker: You choose two to be proficient in: Perception, Stealth, and Survival.   Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Superior Darkvision: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Racial Description

Farthest Fathoms: Anguiliians live in the sunless depths of the ocean, where they form free-swimming tribes that cruise the ocean depths. The entire tribe remains mobile, with the females carrying their eggs along as they swim. They typically dwell at depths between 1,800 and 2,400 feet, rising near the surface only at night to hunt. Some Anguiliians even venture to the surface on moonless nights. However, the creatures limit such forays to brief raids on lonely islands or attacks on passing ships. Anguiliians communicate through clicks, thumps, and whistles, just like Sahuagin. In fact, the creatures speak a dialect of the Sahuagin tongue. Their chieftains usually know the common tongue of surface dwellers, which they speak tolerably well, and the racial tongues of one or two other land or marine races.   Wrack and Ruin: Anguiliian lore holds great reverence for their patron god, Anguileusis. Although focused on directing his people in their dominion of the seas, he held a uniquely personal interest in their welfare. Through his guidance, they built a majestic undersea empire, propelled forward by living technology that channeled Anguileusis' divine essence. Perhaps out of a desire to further guide his people, or a desire to personally lead their conquest, Anguileusis chose to fully incarnate himself, joining the Anguiliians as the son of the empire's rulers, the Deep Mother, and the Deep Father. At the moment of his birth, however, a group of elves used powerful magics to seal him away; both Anguileusis and the Deep Father were transformed into a serpentine statue, known as the Stone Which Abides. Already heavily divergent from the tales of surface-dwellers, the history and lore of the various Anguiliian tribes become irreconcilable from this point. The one thing they can all agree on is that with the loss of their deity and power, the Anguiliians were left to descend into savagery as their empire stagnated. Anguileusis has been forgotten by all but his most faithful, who desperately search for a way to revitalize him.   Beating Quarters: Anguiliians make swift attacks aimed at overwhelming the opposition. In open water, they often form a loose sphere around their enemy: a few Anguiliians swim overheard, a few more attack from the front, rear, and flanks, and the majority strike from below. Aiming to disorient their prey, they will dart in to attack, then swiftly withdraw as others move in. These eel-folk attack with their mouths, pincers, and tails. Their tails deliver a powerful slam, while their pincers slice and crush. On a successful bite, an Anguiliian may attempt to latch onto open flesh. Once attached, they will use plates on their piston-like tongue to scrape past the skin and reach body fluids; Anguiliians have been known to drill their way into large creatures such as whales, and literally eat them from the inside out. Victims of an Anguiliian bite will often need to dislodge the creature by killing it or, failing that, tearing it away.   Anguiliian Names: Befitting their language, Anguiliian names often combine smooth sounds with the harsher stops provided by clicks and thumps. As these portions are frequently omitted by surface-dwellers, the remnants of Anguiliian names end up sounding soft and fluid.

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Lord Mcberry.

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