Human | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Human

Inside of the Imperium of Mankind on Holy Terra, the God-Emperor of Mankind rests upon the Golden Throne, and has been for 10,000 years. It is unknown to the common man what occurs on Terra and what the God-Emperor of Mankind truly does, but any devout devotee to the Imperial Creed knows that the God-Emperor is simply managing all of His vast planets and armies under His mighty hand from the Golden Throne of Terra. Humans inside of the Imperium can vary widely, from feral worlders that have only seen Imperials when they retrieve their military tithes from villages, to the nobles of hive worlds, sprawling cities condensed atop of itself to form mighty spires that can reach the clouds.   The majority of humans within the galaxy reside within the Imperium, or within its borders. Due to this, even if you are not born in Imperial space, most humans know of the Imperium: what it stands for, the Imperial Creed that reveres the God-Emperor, and its vast hands that stretch over millions of planets and untold trillions of people.   Chaos. Since the Horus Heresy and the Long War, humans have been lured to the powers of Chaos, whether it be by subjugation of their planets, or because they rather be free from the iron hand of the Imperium. Humans that fight under the forces of Chaos are oftentimes under the leadership of a warband, a dark apostle, or an apostate. Although the forces of Chaos are able to form competent societies and some forms of civilization, this is rarely the case, as their innate calling to the Ruinous Powers cause them to seek greater journeys, for glory or power.   Tau. Under the Tau Empire, humans are able to live soundly in a caste known as gue'vesa. Under this system, they are treated similarly to second-class citizens, but are not necessarily treated unfairly. Many humans are sent off in propaganda fleets to attempt to garner other humans towards their cause.
ability score increase: depending on subrace..
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: Your base walking speed is 30 feet
Languages: Languages. You can speak, read, and write Low Gothic
sub races:





race features:

Hive World Traits

  • Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
  • Hive World Proficiencies. You have proficiency with one gaming set of your choice, and you have proficiency with the las pistol, pistol, las stub pistol, and stub pistol.
  • Hive Dweller. You ignore difficult terrain caused by crowds of people.
  • Urban Camouflage. You have advantage on Stealth checks made to hide in urban environments, such as in cities, alleyways, sewers, crowds, and inside of buildings.
  • Languages. You can speak, read, and write Low Gothic and Underworld

Imperial World Traits

 
  • Ability Score Increase. Your ability scores each increase by 1.
  • Skill Proficiency. You are proficient in two skills, tools, musical instruments, or tech gadgets of your choice.
  • Languages. You can speak, read, and write Low Gothic and two additional languages of your choice.

Shrine World Traits

  • Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
  • Emperor’s Blessing. When you or an allied creature within 30 feet of you that you can see fail an attack roll, an ability check, or a saving throw, you can roll a d4 and add it to the result. Once you use this feature, you can’t use it again until you complete a short or long rest.
  • Resilient Mind. You have advantage on saving throws to resist the effects of being charmed.
  • Languages. You can speak, read, and write Low Gothic and High

Forge World Traits

  • Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.
  • Tech Resistance. You have advantage on Dexterity and Intelligence saving throws against tech powers.
  • Technical Knack. Choose one tech gadget of your choice. You gain proficiency with this tech gadget, and when you make a check using that tech gadget, you can roll 1d4 and add it to the result.
  • Omnissiah’s Chosen. You know the tech power disable device, and at 3rd level you learn the tech power advanced hacking. You can cast each of these powers once, and you regain the ability to do so at the end of a long rest. Intelligence is your techcasting ability for these powers.
  • Languages. You can speak, read, and write Binary and Low Gothic.

Warborn

  • Ability Score Increase. Two different ability scores of your choice increase by 1.
  • Skills. You gain proficiency in one skill of your choice.
  • Feat. You gain one feat of your choice.

Human subrace Description

 

Hive World

Your home world was a hive world, home to billions of human lives that lived in sprawling cities, with towers that could caress even the skies. These cities contain some of the highest standards of living in the highest of the hive spires, and some of the lowest quality of life that live in the slums of the lower hives.  

Imperial World

Your home world was one of the millions united under the Imperial creed. Most Imperial worlds fall under this classification, and it is the widest classification of worlds found within the Imperium. These worlds typically have a steady grasp of technology that can enhance civilian life, such as electricity and automobiles.  

Shrine World

Shrine worlds are amongst the most pious and holiest of worlds found within the Imperium. Typically found alongside pilgrim routes, these shrine worlds often house holy relics, statues, or foster the burial grounds of saints that have fallen in service of the God-Emperor.  

Warborn

The warborn are those that have been bred for a specific purpose: war. Having been genetically modified, you are given these traits to express in which unique way you were designed

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