Alchemist
You are skilled in the arts of alchemy, and gain the following benefits:
- You gain proficiency with the Alchemist’s Supplies if you don't already have it. Every time you take a long rest, you may use whatever ingredients you can muster to create a number of flasks of Alchemist's Fire, Antitoxins or Acid Neutralizers equal to your proficiency bonus.
- Using your Alchemist’s Supplies, you can prepare and have ready a number of doses of alchemicals you have crafted equal to double your proficiency bonus per long rest.
- You can use or apply your crafted alchemicals as a bonus action, instead of an action.
At your DM’s discretion, you may craft better alchemicals as a downtime activity, bettering your chances of creating something more powerful depending on time, resources, and luck spent. Doing so requires an Alchemist Station that can be created in a well ventilated area using two sets of Alchemist’s Supplies (2*50gp), a copper-bottomed steel cauldron (20gp), a bellows (1gp), and a small hearth (5gp).
Acid Neutralizer: Applying this to your body grants resistance against acid damage for 3 rounds.