Wild Dwarf | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Wild Dwarf

Wild Dwarves, also known as Jungle Dwarves, are primitive inhabitants of Wastelands and the deep jungles of the realms. They have largely rejected the culture of their cousins, choosing instead to live in hunting bands with ever-shifting memberships. Wild Dwarves have more in common with the beasts of the jungle than they do with their dwarven kin, viewing life as an endless hunt and each day a struggle to kill or be killed. Wild Dwarves are dark-skinned, short, and stout, with dark brown eyes. Their heavily tattooed bodies are covered with grease to ward off insects and make them hard to hold. Wild dwarves wear little except their long, woven hair, which serves as adequate clothing.
ability score increase: Your Wisdom scores each increase by 1.
age:
Size: Medium
speed:
Languages: You can speak, read, and write Wild Dwarvish.
parent race: Dwarf
race features:
Altered Base Statistics: Wild Dwarves do not gain the Stonecunning or Tool Proficiency traits. They have left the crafting and smiting aspects of dwarven life behind.   Slick Skin: If you are wearing a salve for insect repellent or at least 1/10 of a flask of oil, and you are not wearing armour, you have advantage on attempts to escape a grapple. In addition, you can use your action to make a DC 15 sleight of hand check to escape from nonmagical restraints, such as manacles or a rope bound around your limbs.   Toughened Resilience: You have advantage on saving throws against disease.   Wild Training: You are proficient with the poison kit, nature skill, and blowgun.

Created by

Lord Mcberry.

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